[July 26, 2017] |
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Innovation in Games and Mobile on Display at SIGGRAPH 2017
SIGGRAPH
2017, the world's leading annual interdisciplinary educational
experience showcasing the latest in computer graphics and interactive
techniques, announces highlights of the innovative contributions to this
year's Games and Mobile programs. SIGGRAPH 2017 will mark the 44th
International Conference and Exhibition on Computer Graphics and
Interactive Techniques, and will be held 30 July-3 August 2017 in Los
Angeles.
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"Evolution of AR in Pokémon GO" © 2017 Niantic, Inc.
The SIGGRAPH
2017 Games focus spotlights creators, visionaries, and pioneers
across the games industry, with presentations from leading interactive
content creators. These achievements are presented in sessions and
demonstrations throughout the conference week, and showcase advances in
real-time rendering, runtime animation synthesis, asset creation, and
much more. Plus, many takeaways from presenters are directly
transferable to VR/AR production.
Among this year's highlights are:
DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep
Reinforcement Learning Program: Technical
Papers With hierarchical deep reinforcement
learning, this work develops a variety of environment-aware locomotion
skills for a simulated 3D biped.
"Final Fantasy XV" Program: Talks,
Computer
Animation Festival Hear about the production and AI
processes that went into the making of "Final Fantasy XV," or attend the
Computer Animation Festival Electronic Theater to take in the beautiful
graphics of the "Final Fantasy XV - Omen Trailer."
Blizzard Entertainment (News - Alert) Presents: The Making of the "Overwatch"
Animated Shorts Program: Production
Sessions Learn how Blizzard Animation had to radically
alter some of its production workflows and much of the technology used
to produce the six episodes of "Overwatch." Using the groundbreaking
GPU-based ray-tracing renderer Redshift, the "Overwatch" shorts
represent an entirely new, cost-effective animation pipeline that allows
rich, high-quality content to be created in a fraction of the time
traditionally associated with pre-rendered workflows. Blizzard's team
will also share some of the strategies, tools, and techniques employed
to create a world worth fighting for.
Evolution of AR in Pokémon GO Program: Talks
Pokémon
GO inspired user behaviors indicative of a successful augmented reality
application such as sharing of photos with rendered characters and
spontaneous real-world gatherings of thousands of people. This talk
summarizes the evolution of the technical and design choices in
Niantic's products through Pokémon GO that achieved a mass-market AR
application.
IL Gigante: Michelangelo's David in VR Program: VR
Village See Michelangelo's "stone giant" in virtual
reality. Walk around Michelangelo's 17-foot (5-meter) statue of David
and use a virtual scaffold to see the work up close as few have seen it
before.
In addition to these highlights, the Games program is debuting two new
experiences at SIGGRAPH 2017. First, an interactive VR
Graffiti Wall for attendees at every level to enjoy. The wall is
powered by spray-paint game "Ghost Paint." Second, the all-new VR
Film Jam will give two animation teams three days to turn animated
short films into virtual reality experiences. Epic Games experts will be
on-hand to assist both teams, which include a single female artist from
School of Visual Arts with "The Moon is Essentially Gray" and a student
from Silicon Valley's Cogswell College with "Trouble Brewing."
SIGGRAPH 2017 Games Chair Chris Evans said, "There's an amazing amount
of content pertaining to game developers and people using game engines
to power interactive experiences. Whether you're shipping games on the
latest hardware or using runtime technology to create interactive VR and
AR experiences, there's a ton of stuff to see and experience at SIGGRAPH
2017!"
SIGGRAPH
2017's Mobile focus will present the latest advances in mobile app
development, including powerful new graphic techniques, game production
for handheld devices, and methods of content creation. The
always-increasing process capabilities of smartphones, tablets, and
hybrids continues to expand the possibilities and allow for the creation
of endless new mobile experiences.
Among the focus' many highlights is a special Panel entitled "The
Future of Mobile VR Graphics & Gaming," which will feature
speakers from ARM (News - Alert), Google, Qualcomm, Unity Technologies, and Virtual
Arts Limited. The panel will be moderated by Ryan Shrout of Shrout
Research. Another staple of the Mobile focus is the 2017 Appy Hour
techno-social soirée. The event celebrates how amazing apps are often
developed by individuals or small teams, and showcase the innovation,
creativity, and know-how of the next generation of mobile media. Two
highlights among this year's 10 selected apps include:
Mobile Image Stylization Combining Neural Style Transfer and Filtering This
mobile app combines neural-style transfers with user-controlled
state-of-the-art image filtering to interactively transform photos into
artistic renditions. The results feature characteristics of famous
artworks, simulate the appeal of traditional media such as oil paint and
watercolor, and can be exported at full image resolution.
Expresii Watercolor Expresii combines state-of-the-art
watercolor simulation and hybrid vector-raster rendering to provide the
most natural water-based painting experience.
"The mobile focus content mix is spread across augmented reality
storytelling, image editing, and water coloring. I'm confident that
content will be both engaging and entertaining for our attendees," said
SIGGRAPH 2017 Mobile Chair Akshay Agarwal.
Register for SIGGRAPH 2017 at s2017.SIGGRAPH.org.
About SIGGRAPH 2017
The annual SIGGRAPH conference is a five-day interdisciplinary
educational experience in the latest computer graphics and interactive
techniques, including a three-day commercial exhibition that attracts
hundreds of companies from around the world. The conference also hosts
the international SIGGRAPH Computer Animation Festival, showcasing works
from the world's most innovative and accomplished digital film and video
creators. Juried and curated content includes outstanding achievements
in time-based art, scientific visualization, visual effects, real-time
graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30
July-3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017 website or
follow SIGGRAPH on Facebook, Twitter, YouTube,
or Instagram for
more detailed information.
About ACM SIGGRAPH
The ACM
Special Interest Group on Computer Graphics and Interactive Techniques is
an interdisciplinary community interested in research, technology, and
applications in computer graphics and interactive techniques. Members
include researchers, developers, and users from the technical, academic,
business, and art communities. ACM SIGGRAPH enriches the computer
graphics and interactive techniques community year-round through its
conferences, global network of professional and student chapters,
publications, and educational activities.
About ACM
ACM,
the Association for Computing Machinery, is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field's challenges. ACM strengthens the computing
profession's collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
professional networking.
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