[April 01, 2015] |
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The Global Mobile Gaming Market Will Top US$50 Billion by 2019: Technavio
Increased adoption of smartphones and tablets has led to the growth of
the Global
Mobile Gaming Market, which is expected to grow at a CAGR of
21.39 percent from 2015-2019, says research firm Technavio.
Smart mobile devices have seen huge demand as gaming platforms in recent
years. The diverse connectivity options available on these devices like
4G, Bluetooth and Wi-Fi are helping them edge-out laptops as
sought-after platforms.
"More than 60 percent of users play games on their mobile devices on a
daily basis and nearly 65 percent of the money spent on smartphones and
tablets is for gaming purposes," says Faisal Ghaus, Vice President of
Technavio.
The latest report by Technavio also draws attention towards a shift in
gamer demographics, which is affecting the Global Video Game Market as a
whole. There has been a drastic increase in the numer of women and
child gamers, which has resulted in a change in the marketing strategy
of vendors and overall USP of their products.
"Gamers in the 25-34 age group are much more willing to pay for games,
and are ready to spend heavily on micro-transactions while playing games
on their mobile devices," says Ghaus.
Technavio currently has
more than 3000 market research reports on a huge range of topics,
including:
About Technavio
Technavio is a leading global technology research and advisory company.
Founded in 2003, Technavio has about 200 analysts globally and develops
over 2000 pieces of research every year, covering more than 500
technologies across 80 countries.
Technavio analysts employ primary as well as secondary research
techniques to ascertain the size and vendor landscape in a range of
markets. Analysts obtain information using a combination of bottom-up
and top-down approaches, besides using in-house market modeling tools
and proprietary databases. They corroborate this data with the data
obtained from various market participants and stakeholders across the
value chain, including vendors, service providers, distributors,
re-sellers, and end-users.
If you are interested in more information, please contact our media team
at [email protected].
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