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VoiceAge Audio Compression Used in New PlayStation 3 Game Resistance: Fall of Man
[November 21, 2006]

VoiceAge Audio Compression Used in New PlayStation 3 Game Resistance: Fall of Man


TMCnet Contributing Editor
 
Sony Computer Entertainment has licensed audio compression technology from VoiceAge (News - Alert) Corporation to enhance voice communications for the multi-player online game, Resistance: Fall of Man. The game, developed by Insomniac Games, uses VoiceAge’s audio compression technology to offer high-quality speech communications as an added component to multi-player online gaming.


 
Other online gaming titles are also expected to utilize the VoiceAge technology for enhanced voice communications. The company’s audio compression technologies are positioned in a number of electronic gaming standards bodies as a solution for bandwidth-efficient speech and full-audio compression solutions over a number of platforms, including mobile devices.
 
VoiceAge develops digital speech and audio compression solutions for devices operating over wired and wireless networks, including Internet, cellular, WiFi (News - Alert), WiMAX and convergence applications in addition to consumer electronics equipment and toys. The company’s designs are based on its ACELP technology platform, and its speech and audio codec solutions deliver quality each day to more than two billion users throughout the world.
 
"VoiceAge is proud to contribute to the impressive realism of playing Resistance: Fall of Man on the PS3 online with many other players -- with this added capability Insomniac Games and Sony Computer Entertainment America are poised to deliver an unmatched game-playing experience," said Laurent Amar, president of VoiceAge.
 
"People are essentially social beings with a strong attraction for teaming and communication,” added Amar. “Therefore, the addition of reliable and high quality voice to online multi- player experiences will enhance the naturalness of communication between the players -- capturing the emotion and intensity of each player far beyond what is attainable through exchanging text messages. This type of dynamic and scalable speech communication promises to dramatically increase game player excitement and satisfaction."
 
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Laura Stotler writes about IP Communications and related topics for TMCnet. She has covered VoIP and related technologies for seven years, contributing to Internet Telephony magazine and TMCnet, and as a freelance writer. To see more articles, please visit: Laura Stotler’s columnist page.


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