| Multimedia Conferencing Via High-Performance Switching BY
ANDY THOMAS AND WILLIS CHUN
The merging of high-speed and sophisticated communication techniques with powerful new
personal computers has dramatically altered the face of long-distance collaborative
computing in recent years. Technology has progressed beyond the days of jerky video
conferences resembling Bgrade, out-of-synch foreign films. Sophisticated call management
features and new video handling algorithms have made the collaborative computing
experience more pleasurable and natural.
UNDERSTANDING COLLABORATION
Before you try to analyze the relative technical merits of multimedia collaborative
computing systems, understanding the dynamics of collaboration will help establish the
priorities you should use to compare systems. After all, leading edge technology matters
little if it is not needed or if it does not add substantively to the collaboration.
As one might expect, video imaging is critical during the early stages of
collaboration, but as the process continues, video communication recedes in importance as
audio and data applications carry the communication load. For example, when a project team
is first formed, team members need to get to know each other and this involves seeing what
the others on the team look like. But as team members become comfortable with each other,
verbal communication emerges as the most important medium. Video provides secondary visual
clues.
Much of the information exchanged during a collaborative meeting will be communicated
verbally. Decisions will be reached, responsibilities assigned, and actions taken on the
basis of the spoken word. As a result, call management capabilities like directory
dialing, call logs, powerful directory management facilities, and visual voice mail
processing can have a palpable effect on the productivity of a group. In addition, systems
that require the use of headsets or ear slugs often impede audio communication rather than
improve productivity.
Once the work of a group has reached a certain point, the amount of information that
must be shared often exceeds the effective limits of verbal communication. Data
communication becomes critical at this point. Data applications, such as shared
spreadsheets, interactive white boards, electronic slide presentations, and high-speed
file transfer, facilitate the sharing of large amounts of data.
KEEP YOUR OPTIONS OPEN
Collaborative computing has a way of snowballing. Once an individual or a group begins
using it, others soon follow. As use increases, pressure builds to expand the
collaborative computing systems or to increase the number of systems available. By
implementing systems that conform to industry standards, you are assured the systems you
purchase today can be efficiently expanded in the future.
The umbrella industry standard for multimedia conferencing, H.320, was defined in 1990
by the International Telecommunications Union (ITU). In theory, audio and video equipment
that is H.320-compliant will function with any other vendors H.320 equipment. H.320
defines most of the basic processes involved in multimedia conferencing, such as video
compression, decompression and digitization, as well as high-quality audio compression and
transmission. Even though an H.320 channel includes a data link for shared data processing
applications, H.320 does not establish the protocol used on this data link. For this
reason, you can not be assured that data applications on H.320 systems from different
vendors will interoperate.
Another ITU standard known as T.120 establishes the data application protocol. When an
application is said to be T.120compliant, it can be shared by meeting participants at
either end of a two-way multimedia conference or by several groups of participants in a
multipoint conference. Many experts believe that T.120 applications will gain popularity
because one of the first T.120 applications, NetMeeting from Microsoft, is distributed
free of charge. In fact, Microsoft is bundling NetMeeting into its Windows98 PC operating
system. NetMeeting was originally developed as a collaboration tool for local-area
networks (LANs), but it can also be used for multimedia conferences over the wide-area
network (WAN). Microsoft claims that as many as 10 million copies of NetMeeting have
already been downloaded from its Web site.
Another ITU conferencing standard, H.323, is visible on the horizon. H.323, which
defines how multimedia conferencing will be conducted over the Internet, will have a
profound effect on collaborative computing throughout the rest of this century and well
into the next. Although H.323 promises to eliminate the complexity of implementing
todays specialized circuits for multimedia conferencing by simply using LAN/WAN
connections, most corporate networks today can not support widespread use of H.323
conferencing. This will change of course, but most experts believe H.323 will not be used
pervasively until around the year 2000. Until then, traditional circuitswitched
connections will still be required.
FLEXIBLE CONNECTIONS
For collaborative computing to be productive, a high-speed communication connection must
be established and that means ISDN. How ISDN lines are provisioned today will affect how
easily collaborative systems can be expanded in the future. Simply running ISDN lines from
a phone company to all the conferencing systems in a facility may seem to be the easiest
solution, but this means bypassing the facilitys PBX, if one is present, and
hardwiring the ISDN lines to certain locations in the building.
An alternative with greater flexibility involves bringing ISDN lines into the PBX and
switching the high-speed links to the conferencing systems. Some PBXs automatically
provide ISDNequivalent speeds to the digital telephones they are connected to. In this
case, no additional ISDN-specific wiring is needed because every phone line can provide
highspeed access for multimedia conferencing systems. Existing or additional PRI trunks
between the PBX and the network are also available for other applications when they are
not being used for collaborative computing. ISDN lines that are hardwired into
conferencing locations, on the other hand, would sit idle when collaborative computing
systems are not in use.
GETTING THE MOST OUT OF YOUR SYSTEM
Certainly the growth potential for a multimedia conferencing system is an important
consideration, but just as critical is whether the system is powerful enough to provide
the functionality you need now. The inherent power of the systems codec
(coder/decoder) will dictate the performance of a system. Many codecs rely on the
horsepower of the PCs CPU and actually assign conferencing tasks to the CPU.
Although many CPUs are quite powerful in their own right, burdening them with conferencing
tasks will only slow down other PC applications. Anyone who has struggled with an
unresponsive network server knows how aggravating a slow application can be.
Video input and output flexibility will also affect a conferencing systems
usefulness. Besides camera inputs, users may want to input images from video cassette
tapes or laser discs. In addition, some conferences are more productive when the live
video feed is output not to the PC monitor, but to another device such as an external
television. This frees the PC monitor for sharing data applications. Some multimedia
conferencing systems are capable of outputting an NTSC-composite video signal, which can
be switched directly from the PC to an external television.
BUYING THE RIGHT SYSTEM
Comparing multimedia conferencing systems with equivalent capabilities and functionality
is more difficult than it may seem. Careful analysis may reveal that capabilities you
require are considered system options and arent included in the quoted cost.
Spending time to specify the functional and operational capabilities of the system will
pay off in the long run. Multimedia combined with the Internet has enhanced the
productivity of collaborative computing and this, in the end, is what should matter most
to business users when making the decision to purchase a conferencing system solution.
Willis Chun and Andy Thomas are part of Symposium Multimedia Conferencing at Nortel.
Symposium harnesses todays sophisticated media into an integrated portfolio of
products and services that delivers powerful communications solutions for offices and call
centers. Visit the companys Web site at www.nortelnetworks.com. |