September 1998
Headsets: The Technology Behind The Fit
BY NICK EISNER, PLANTRONICS
The Problem
Telephone headsets are unique hybrid products that span the chasm between electrical
componentry and ergonomic design. While the electrical-acoustic side of the equation is
traditionally where one applies the label of technology, in recent years it has been the
ergonomics of the product that have most enjoyed a technology boost.
Consistently, users of telephone headsets - whether they wear a unit all day long in a
call center, or intermittently in an office environment - cite sound quality and comfort
as the two most important product attributes, well ahead of durability or feature
enhancements. And why not? Those of us familiar with headsets understand the tremendous
productivity boost associated with their usage, but if it isn't comfortable, we're not
going to wear it.
Product fit and comfort are the domain of human factors, the study of the interaction
between products and the human body. Any product you wear, hold or otherwise touch - from
sunglasses to shoes to the controls on your dishwasher - has passed under the watchful eye
of a human factors specialist. Historically the process has been iterative, with product
prototypes being developed, tested by customer focus groups and then sent back for
redesign to incorporate user demands. The difficulty with this process is that it takes
considerable time, it is reactive rather than predictive and it depends upon the opinions
of a small group of customers. As often as not, if a comfortable headset fit was achieved,
the success involved many cycles of hard work and no small amount of good luck.
Comfort is a difficult concept to define and an even more difficult metric to quantify.
It is recognized that product fit is a component of comfort, but fit again defies
measurement. The human ear is arguably the most variable of the external human organs and
until recently, its physical layout had not been deeply studied, let alone mapped. The
"take a stab at it and hope for the best" approach historically dominated
headset design.
Several years ago, Plantronics, a world leader in communications headsets, began to
rethink the paradigm. With millions of new headset users joining the ranks every year, and
with concern over discomfort leading the list of reasons why headsets are rejected, an
analytical approach to the comfort issue became a corporate imperative.
The Solution
In 1994, Plantronics commissioned the largest ergonomic study of the human ear ever
undertaken. Hundreds of ears, appropriately representative by gender, age and ethnicity,
were measured in excruciating detail. Three-dimensional laser scanning was employed to
capture ear sizes, shapes, topography and placement relative to the mouth, cheeks and
crown of the head. An enormous database was created and an entirely new vocabulary was
developed to define ear features which, prior to this study, didn't even have names. From
the cavum to the tragion, the apex to the concha - for the first time, a headset company
had the data necessary to quantify its fit ratios analytically rather than anecdotally.
The next step, an infamously "gooey" chapter in Plantronics history known as
the "Lend Us Your Ears" program, was to create a representative sample of ear
models. Several hundred Plantronics employees went through the same laser scanning as the
original study participants. From those measurements, a subset of employees was chosen
that represented the full range of ear sizes and shapes. Those employees then endured
having a mold taken of their ears, a messy and disorienting process involving having a
blob of "gooey" clay-like material held to the side of their heads for enough
time that the mold could harden. A synthetic rubber-like material - chosen for its similar
pliability to actual human ears, was then used to create the models. The "Wall of
Ears" was born, although for reasons lost in the corporate history logs, blue was the
color chosen for the models, conjuring up images of Vincent Van Gogh and a large Smurf
population.
These models permitted, for the first time, a statistical link between fit and comfort.
With an available pool of fully measured human ears upon which to test, product models and
prototypes could be created against the numerical database, then tested on live subjects.
From those internal tests, further data was captured which accurately correlated the
complex relationship between fit and comfort. A number of widely accepted assumptions
about customer acceptance of headset products was relegated to the trash heap replaced by
a new and statistically supportable set of design guidelines.
The new process, while a vast improvement over prior methods, still involved an
iterative design process, although, by virtue of intelligent processes, a considerably
shortened one. Rapid advances in computer technology, however, particularly in 3-D
modeling software, have given new life to the original database. It is now possible to
create electronic contour models of any of the measured ears. Industrial designers and
human factors specialists can map the size range of the market population and determine
with high statistical probability the percentage of the population that will accept a
product as comfortable, long before a single model is generated. This has resulted in
shorter development cycles, lower related costs, and, most importantly - higher customer
satisfaction.
Refinement of the concept continues, with new and important information emerging on a
regular basis. Ear contour analysis is yielding data not only on the test subjects but,
through statistical extrapolation, on the entirety of the human population. Future
development may permit Plantronics to design products unique to ethnic groups,
geographical locations, gender, and age. The ability to simulate the weight and pliability
of different materials in advance of modeling is showing promise of more flexible and
body-conformable designs in a single package. Human factors technology will allow
Plantronics to provide comfortably fitting units even to those who rejected headsets in
the past.
The Results
No single headset product, either from Plantronics or from competitive vendors, has
achieved a 100% comfort acceptance rate in the market. No matter how closely we study the
ergonomics of the ear, we still must accept that individuals users are, frankly,
individual, with unique likes and dislikes, in different body shapes and sizes.
It is already well documented that telephone headset usage boosts productivity rates,
by a whopping 43% in a recent study. If, as a result of its analytical approach to human
factors design, Plantronics can successfully fit one additional percentage point of the
potential user pool, then over five million users will benefit from the research. Those
new users, even at the most conservative payscales, will deliver back to their employers
an additional forty-three billion dollars per year's worth of productivity - not a bad
return on investment for a couple hundred gooey ears.
Nick Eisner is product marketing manager of Plantronics, Inc. Founded in 1961, the
company is headquartered in Santa Cruz, California and maintains offices in 14 countries.
Plantronics products are sold and supported through a worldwide network of authorized
Plantronics marketing partners.
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