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October 08, 2013

Rem Tech Unveils Code Guessing Game

By Oliver VanDervoort, Contributing Writer

Some of the most successful games in the world are the ones that you can play with your friends. With more people on the Internet every day, games in which people can collaborate have never been more popular. Rem Tech has launched a game that it hopes will take advantage of this particular trend. The company’s new game, dubbed “Bullets and Maggots,” is the first multi-player, multi-platform, code-guessing mobile game.



In “Bullets and Maggots,” users try to guess a number or word code that has been set by friends. The challenge is for gamers to solve these codes, before their competitors solve the ones they’ve provided. There have been a ton of games like this released over the last few years. Everyone knows and has heard of “Words with Friends,” and there are games popping up that are loosely based on that game all the time.

“Bullets and Maggots” is very different from “Words with Friends” in that this isn’t your everyday version of digital scrabble. The time limit alone makes this title a little more interesting and fast paced. The game allows players to start up to 21 games with their Facebook (News - Alert) friends or even random opponents on any of the three platforms on which it is offered.

The individual games can be played by choosing number or word codes of four, five, six, or seven characters. Players then guess back and forth, getting clues about the code and just how close the guess was to the actual answer. The game is being offered in two different versions – free and ad-free – and is currently available on iOS, Android (News - Alert) and Blackberry.

The ‘bullets and maggots,’ for which the game is named, are used when the player makes a guess. If a character in the code is found in the correct spot, players receive a bullet. Players get a maggot if they find a character in the code but it was not in the right spot. This doesn’t make guessing the final answer all that much easier, since the players still don’t know where in the code the correct character was located. The guessing goes on, back and forth, until one of the players gets the entire code correct.




Edited by Alisen Downey
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