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Metaverse in Entertainment Market to Reach $221.7 Billion, Globally, by 2031 at 32.3% CAGR: Allied Market ResearchIncrease in consumer spending across virtual concerts, events, and others, and technological innovations that improve audience engagement and support franchise development drive the growth of the global metaverse in entertainment market. PORTLAND, Ore., Dec. 1, 2022 /PRNewswire/ -- Allied Market Research published a report, titled, "Metaverse in Entertainment Market by Component (Hardware, Software, Service), by Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), by Application (Film Production, Music Labels, OTT Platforms, Television Broadcasters, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031." According to the report, the global metaverse in entertainment industry is estimated to generate $13.8 billion in 2021 and $221.7 billion by 2031, witnessing a CAGR of 32.3% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chain, regional landscape, and competitive scenario. Download Free Sample Report at: https://www.alliedmarketresearch.com/request-sample/32102 Drivers, Restraints, and Opportunities Increase in consumer spending across virtual concerts, events, and others, technological innovations that improve audience engagement and support franchise development, and the ability of metaverse to cater to the desire of users to connect with a community fuels the growth of the global metaverse in entertainment market. However, privacy and security concerns over the metaverse, legal challenges associated with the rights of digital collectibles, and the high cost of AR and VR devices are likely to hinder the global market growth. On the other hand, the undertaking of initiatives regarding the advancement of digital transformation of metaverse in the entertainment industry such as using blockchain technology in metaverse will present new growth opportunities for the global market in the coming years. Covid-19 Scenario
The hardware segment to dominate the market in terms of revenue during the forecast period The virtual reality and augmented reality segment to dominate in terms of revenue during the forecast period The film production segment to dominate in terms of revenue during the forecast period Purchase Inquiry: https://www.alliedmarketresearch.com/purchase-enquiry/32102 Asia-Pacific to garner the highest revenue and the fastest growth by 2031 Leading Market Players
The report analyzes these key players of the global metaverse in entertainment market. These players have adopted various strategies such as expansion, new product launches, partnerships and others to increase their market penetration and strengthen their position in the industry. The report is helpful in determining the business performance, operating segments, product portfolio, and developments by every market player. Buy this Report at: https://www.alliedmarketresearch.com/checkout-final/7e8cc9b42f435f62957969b1ca876bbf Trending Reports in ICT & Media Industry (Book Now with 10% Discount): Application Development Software Market Expected to Reach $1159.2 Billion by 2031 Social Media Management Market Expected to Reach $118.03 Billion by 2031 Content Services Platform Market Expected to Reach $202.52 Billion by 2031 Payment Analytics Software Market Expected to Reach $4.8 Billion by 2030 Process Analytics Market Expected to Reach $18.6 Billion by 2031 About Us Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain. We are in professional corporate relations with various companies and this helps us in digging out market data that helps us generate accurate research data tables and confirms utmost accuracy in our market forecasting. Allied Market Research CEO Pawan Kumar is instrumental in inspiring and encouraging everyone associated with the company to maintain high quality of data and help clients in every way possible to achieve success. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry. Contact: David Correa Logo: https://mma.prnewswire.com/media/636519/Allied_Market_Research_Logo.jpg View original content:https://www.prnewswire.com/news-releases/metaverse-in-entertainment-market-to-reach-221-7-billion-globally-by-2031-at-32-3-cagr-allied-market-research-301691463.html SOURCE Allied Market Research |