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Global Metaverse Market Report to 2030 - Featuring Alibaba Group Holding, ByteDance, Facebook and Huawei Technologies Among OthersDUBLIN, Sept. 30, 2022 /PRNewswire/ -- The "Metaverse Market By Component, By Technology, By Application, By Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2030" report has been added to ResearchAndMarkets.com's offering. According to this report the metaverse market was valued at $41.9 billion in 2020, and is estimated to reach $1,237.0 billion by 2030, growing at a CAGR of 40.4% from 2021 to 2030. However, complex security and privacy challenges on the metaverse platform hamper the metaverse market. On the contrary, a positive drive toward decentralized network technology is expected to offer remunerative opportunities for expansion of the metaverse market during the forecast period. On the basis of application, it is segmented into gaming, online shopping, content creation & social media, events & conference, digital marketing, testing & inspection, and others. By industry vertical, it is divided into BFSI, retail, media and entertainment, education, aerospace & defense, automotive, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
Key Topics Covered: 3.5.1. Drivers 3.5.2. Restraints 3.5.3. Opportunities 3.6. COVID-19 Impact Analysis on the market CHAPTER 4: METAVERSE MARKET, BY COMPONENT 4.1 Overview 4.1.1 Market size and forecast 4.2 Hardware 4.2.1 Key market trends, growth factors and opportunities 4.2.2 Market size and forecast, by region 4.2.3 Market analysis by country 4.3 Software 4.3.1 Key market trends, growth factors and opportunities 4.3.2 Market size and forecast, by region 4.3.3 Market analysis by country 4.4 Service 4.4.1 Key market trends, growth factors and opportunities 4.4.2 Market size and forecast, by region 4.4.3 Market analysis by country CHAPTER 5: METAVERSE MARKET, BY TECHNOLOGY 5.1 Overview 5.1.1 Market size and forecast 5.2 Blockchain 5.2.1 Key market trends, growth factors and opportunities 5.2.2 Market size and forecast, by region 5.2.3 Market analysis by country 5.3 Virtual Reality and Augmented Reality 5.3.1 Key market trends, growth factors and opportunities 5.3.2 Market size and forecast, by region 5.3.3 Market analysis by country 5.4 Mixed Reality 5.4.1 Key market trends, growth factors and opportunities 5.4.2 Market size and forecast, by region 5.4.3 Market analysis by country 5.5 Others 5.5.1 Key market trends, growth factors and opportunities 5.5.2 Market size and forecast, by region 5.5.3 Market analysis by country CHAPTER 6: METAVERSE MARKET, BY APPLICATION 6.1 Overview 6.1.1 Market size and forecast 6.2 Gaming 6.2.1 Key market trends, growth factors and opportunities 6.2.2 Market size and forecast, by region 6.2.3 Market analysis by country 6.3 Online Shopping 6.3.1 Key market trends, growth factors and opportunities 6.3.2 Market size and forecast, by region 6.3.3 Market analysis by country 6.4 Content Creation and Social Media 6.4.1 Key market trends, growth factors and opportunities 6.4.2 Market size and forecast, by region 6.4.3 Market analysis by country 6.5 Events and Conference 6.5.1 Key market trends, growth factors and opportunities 6.5.2 Market size and forecast, by region 6.5.3 Market analysis by country 6.6 Digital Marketing 6.6.1 Key market trends, growth factors and opportunities 6.6.2 Market size and forecast, by region 6.6.3 Market analysis by country 6.7 Testing and Inspection 6.7.1 Key market trends, growth factors and opportunities 6.7.2 Market size and forecast, by region 6.7.3 Market analysis by country 6.8 Others 6.8.1 Key market trends, growth factors and opportunities 6.8.2 Market size and forecast, by region 6.8.3 Market analysis by country CHAPTER 7: METAVERSE MARKET, BY INDUSTRY VERTICAL 7.1 Overview 7.1.1 Market size and forecast 7.2 BFSI 7.2.1 Key market trends, growth factors and opportunities 7.2.2 Market size and forecast, by region 7.2.3 Market analysis by country 7.3 Retail 7.3.1 Key market trends, growth factors and opportunities 7.3.2 Market size and forecast, by region 7.3.3 Market analysis by country 7.4 Media and Entertainment 7.4.1 Key market trends, growth factors and opportunities 7.4.2 Market size and forecast, by region 7.4.3 Market analysis by country 7.5 Education 7.5.1 Key market trends, growth factors and opportunities 7.5.2 Market size and forecast, by region 7.5.3 Market analysis by country 7.6 Aerospace and Defense 7.6.1 Key market trends, growth factors and opportunities 7.6.2 Market size and forecast, by region 7.6.3 Market analysis by country 7.7 Automotive 7.7.1 Key market trends, growth factors and opportunities 7.7.2 Market size and forecast, by region 7.7.3 Market analysis by country 7.8 Others 7.8.1 Key market trends, growth factors and opportunities 7.8.2 Market size and forecast, by region 7.8.3 Market analysis by country CHAPTER 8: METAVERSE MARKET, BY REGION CHAPTER 9: COMPANY LANDSCAPE 9.1. Introduction 9.2. Top winning strategies 9.3. Product Mapping of Top 10 Player 9.4. Competitive Dashboard 9.5. Competitive Heatmap 9.6. Key developments CHAPTER 10: COMPANY PROFILES 10.1 Alibaba Group Holding Limited 10.1.1 Company overview 10.1.2 Company snapshot 10.1.3 Operating business segments 10.1.4 Product portfolio 10.1.5 Business performance 10.1.6 Key strategic moves and developments 10.2 ByteDance Ltd 10.2.1 Company overview 10.2.2 Company snapshot 10.2.3 Operating business segments 10.2.4 Product portfolio 10.2.5 Business performance 10.2.6 Key strategic moves and developments 10.3 Facebook, Inc. 10.3.1 Company overview 10.3.2 Company snapshot 10.3.3 Operating business segments 10.3.4 Product portfolio 10.3.5 Business performance 10.3.6 Key strategic moves and developments 10.4 Huawei Technologies Co. Ltd. 10.4.1 Company overview 10.4.2 Company snapshot 10.4.3 Operating business segments 10.4.4 Product portfolio 10.4.5 Business performance 10.4.6 Key strategic moves and developments 10.5 Nextech AR Solutions Inc. 10.5.1 Company overview 10.5.2 Company snapshot 10.5.3 Operating business segments 10.5.4 Product portfolio 10.5.5 Business performance 10.5.6 Key strategic moves and developments 10.6 NVIDIA Corporation 10.6.1 Company overview 10.6.2 Company snapshot 10.6.3 Operating business segments 10.6.4 Product portfolio 10.6.5 Business performance 10.6.6 Key strategic moves and developments 10.7 Roblox Corporation 10.7.1 Company overview 10.7.2 Company snapshot 10.7.3 Operating business segments 10.7.4 Product portfolio 10.7.5 Business performance 10.7.6 Key strategic moves and developments 10.8 Shenzhen Zqgame Co., Ltd 10.8.1 Company overview 10.8.2 Company snapshot 10.8.3 Operating business segments 10.8.4 Product portfolio 10.8.5 Business performance 10.8.6 Key strategic moves and developments 10.9 Tencent Holdings 10.9.1 Company overview 10.9.2 Company snapshot 10.9.3 Operating business segments 10.9.4 Product portfolio 10.9.5 Business performance 10.9.6 Key strategic moves and developments 10.10 Unity Technologies 10.10.1 Company overview 10.10.2 Company snapshot 10.10.3 Operating business segments 10.10.4 Product portfolio 10.10.5 Business performance 10.10.6 Key strategic moves and developments For more information about this report visit https://www.researchandmarkets.com/r/e9ounc Media Contact: Research and Markets For E.S.T Office Hours Call +1-917-300-0470 U.S. Fax: 646-607-1904 Logo: https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg
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