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HALON ENTERTAINMENT USHERS GROUNDBREAKING VIRTUAL PRODUCTION TECHNOLOGY FOR DISNEY'S PINOCCHIO
[September 29, 2022]

HALON ENTERTAINMENT USHERS GROUNDBREAKING VIRTUAL PRODUCTION TECHNOLOGY FOR DISNEY'S PINOCCHIO


Halon's Creative & Technological Initiative Helps Bring a Beloved Disney Classic to Life

LOS ANGELES, Sept. 29, 2022 /PRNewswire/ -- Halon Entertainment, an NEP Virtual Studios Company that has pioneered Real-time Visualization, Virtual Production, Animation, and Virtual Art Department (VAD) workflows, played a key role in crafting Disney's Pinocchio, which premiered on Disney+ worldwide on Sept. 8. Halon provided Virtual Art Department (VAD), Previs, Postvis, and custom Virtual Camera services for the film.

Directed by Robert Zemeckis, Pinocchio follows the familiar story of woodworker Geppetto, who wishes on a shooting star for his puppet, Pinocchio, to become a real boy. Halon's team helped bring the animated classic to life, providing key creatives with cutting edge Visualization and Virtual Production tools to maximize their creative freedom throughout the filmmaking process.

"Our team started off with the task of building a bespoke V-Cam system tailored to Robert [Zemeckis]'s workflow, so that he and (VFX Supervisor) Kevin [Baillie] could shoot and not be inhibited," said Kristin Turnipseed, the Virtual Production Stage Supervisor for Halon onPinocchio.



Kristin went on to elaborate, "In a traditional V-Cam setup, you've got a heads up display [HUD], and the operator has controls over a wide range of things like: camera settings, lenses, positioning, attachments, scale, and speed, which go beyond just their physical location in the volume. This is what makes the camera tool very powerful. The virtual camera tool we built for Pinocchio was unique in that the director, Robert Zemeckis, wanted all of these features to be available but did not want to control them himself. So we had to really strip back the actual piece of equipment [physical camera rig] and move all of those controls to a separate operator interface. From there, he and I really had to build this workflow, this rapport, where I knew what he was talking about and was able to engage those controls as though he was hitting the buttons. This freed him up to focus solely on the creative control of the camera operation without the burden of the more technical functions."

One of the unique challenges on Pinocchio involved building and laying out the cameras, props, and environments in such a way that would accommodate shooting multiple scale characters in one set and/or frame. The key characters ranged from Jiminy Cricket's modest 4 in. height, to a roughly 2 ft. tall Pinocchio, to Tom Hanks's Geppetto, standing 6 ft. tall.


Pinocchio premiered on Disney+ on Sept. 8, 2022. For more information on this project visit https://halon.com/work/pinocchio/.

Halon Entertainment, an NEP Virtual Studios Company, is a pioneer in Animation, Real-time Visualization, and Virtual Production for feature film, episodic, and commercial content.

Halon Entertainment is headquartered in Santa Monica, California, with producers, engineers, and artists working worldwide. To learn more about Halon Entertainment please visit https://halon.com.

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SOURCE Halon Entertainment


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