Metaverse in Entertainment Market - 33% of Growth to Originate from North America| Evolving Opportunities with Aomen City & Epic Games Inc.| Technavio
NEW YORK, May 13, 2022 /PRNewswire/ -- Metaverse in Entertainment Market Facts at a Glance-
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The Metaverse in Entertainment Market size is expected to increase by USD 28.92 billion from 2021 to 2026, with an accelerated CAGR of 8.55% as per the latest market report by Technavio. 33% of the market's growth will originate from North America during the forecast period. US and Canada are the key markets for metaverse in entertainment in North America. Market growth in this region will be faster than the growth of the market in South America and MEA. The rapid convergence of the entertainment industry and traction of the gaming culture, as well as integration of gaming services into the service offerings of major entertainment brands and increased investment to create more immersive gaming and entertainment experiences, will facilitate the metaverse in entertainment market growth in North America over the forecast period.
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The Metaverse in Entertainment Market is Concentrated, and the vendors are deploying growth strategies such as focusing on product delivery through multiple distribution channels to compete in the market.
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Latest Drivers & Trends Driving the Market-
Metaverse in Entertainment Market Driver:
Metaverse in Entertainment Market Trend:
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Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by End-user
6 Customer Landscape
7 Geographic Landscape
8 Drivers, Challenges, and Trends
9 Vendor Landscape
10 Vendor Analysis
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