Global Interactive Whiteboard Market (2021 to 2026) - Industry Trends, Share, Size, Growth, Opportunity and Forecasts
DUBLIN, Sept. 14, 2021 /PRNewswire/ -- The "Interactive Whiteboard (IWB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering.
The global interactive whiteboard (IWB) market is expected to exhibit strong growth during 2021-2026. Interactive whiteboards (IWB) are a modern alternative to traditional whiteboards that are commonly used in educational institutions and formal academic settings. They have a large interactive display that enables computer images to be displayed on the whiteboard. The display also allows the user to control various functions using their finger or a pen. A wide range of tools used for mathematical calculations, drawing graphs and painting are also provided in IWBs that make them a highly preferred choice among the users. They are primarily used in large spaces such as classrooms and conference rooms where presentations are delivered to a large gathering.
Growing digitization in the education sector is one of the key factors driving the market growth. The inclination of the masses toward virtual learning and e-learning solutions has resulted in the incorporation of IWBs in various schools and educational institutions across the globe. Furthermore, IWBs aid teachers in demonstrating concepts with enhanced visualization, which further aids in effective knowledge dissemination, especially to differently abled students. Therefore, governments of both developed and emerging nations are increasingly funding interactive learning methods in schools, which is further expected to drive the demand for IWBs. Moreover, the increasing adoption of the infrared technology, which makes IWBs more durable and comfortable to operate, and extensive usage of Digital Vision Touch (DViT) that uses infrared as a base and adds multi-touch features have assisted in the increased installation of IWBs in classrooms and corporate boardrooms. Looking forward, the publisher expects the global interactive whiteboard (IWB) market to grow at a CAGR of around 11% during the forecast period (2021-2026).
Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Hitachi, Ltd., Panasonic Corporation, LG Display, Foxconn, NetDragon Websoft, Samsung Electronics, NEC Display, Ricoh, Returnstar Interactive Technology, Boxlight Corporation, Cisco Systems, Alphabet, Micosoft Corporation, Ludia, etc.
Key Questions Answered in This Report:
- How has the global interactive whiteboard (IWB) market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global interactive whiteboard (IWB) industry?
- What are the key regional markets in the global interactive whiteboard (IWB) industry?
- What is the breakup of the market based on the technology?
- What is the breakup of the market based on the type?
- What is the breakup of the market based on the projection technique?
- What is the breakup of the market based on the screen size?
- What is the breakup of the market based on the end use sector?
- What are the various stages in the value chain of the global interactive whiteboard (IWB) industry?
- What are the key driving factors and challenges in the global interactive whiteboard (IWB) industry?
- What is the structure of the global interactive whiteboard (IWB) industry and who are the key players?
- What is the degree of competition in the global interactive whiteboard (IWB) industry?
- What are the profit margins in the interactive whiteboard (IWB) industry?
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction 4.1 Overview 4.2 Key Industry Trends
5 Global Interactive Whiteboard (IWB) Market 5.1 Market Overview 5.2 Market Performance 5.3 Impact of COVID-19 5.4 Market Breakup by Technology 5.5 Market Breakup by Type 5.6 Market Breakup by Projection Technique 5.7 Market Breakup by End Use Sector 5.8 Market Breakup by Screen Size 5.9 Market Breakup by Region 5.10 Market Forecast
6 Market Breakup by Technology 6.1 Infrared 6.1.1 Market Trends 6.1.2 Market Forecast 6.2 Resistive 6.2.1 Market Trends 6.2.2 Market Forecast 6.3 Capacitive 6.3.1 Market Trends 6.3.2 Market Forecast 6.4 Electromagnetic 6.4.1 Market Trends 6.4.2 Market Forecast 6.5 Others 6.5.1 Market Trends 6.5.2 Market Forecast
7 Market Breakup by Type 7.1 Fixed 7.1.1 Market Trends 7.1.2 Market Forecast 7.2 Portable 7.2.1 Market Trends 7.2.2 Market Forecast
8 Market Breakup by Projection Technique 8.1 Front Projection 8.1.1 Market Trends 8.1.2 Market Forecast 8.2 Rear Projection 8.2.1 Market Trends 8.2.2 Market Forecast
9 Market Breakup by Screen Size 9.1 IWBs with a Screen Size Up to 69" 9.1.1 Market Trends 9.1.2 Market Forecast 9.2 IWBs with a Screen Size Ranging from 70"-90" 9.2.1 Market Trends 9.2.2 Market Forecast 9.3 IWBs with a Screen Size Above 90" 9.3.1 Market Trends 9.3.2 Market Forecast
10 Market Breakup by End Use Sector 10.1 Education 10.1.1 Market Trends 10.1.2 Market Forecast 10.2 Corporate 10.2.1 Market Trends 10.2.2 Market Forecast 10.3 Government 10.3.1 Market Trends 10.3.2 Market Forecast 10.4 Others 10.4.1 Market Trends 10.4.2 Market Forecast
11 Market Breakup by Region 11.1 Europe 11.1.1 Market Trends 11.1.2 Market Forecast 11.2 North America 11.2.1 Market Trends 11.2.2 Market Forecast 11.3 Asia Pacific 11.3.1 Market Trends 11.3.2 Market Forecast 11.4 Middle East and Africa 11.4.1 Market Trends 11.4.2 Market Forecast 11.5 Latin America 11.5.1 Market Trends 11.5.2 Market Forecast
12 SWOT Analysis
13 Value Chain Analysis
14 Porters Five Forces Analysis
15 Price Analysis
16 Competitive Landscape 16.1 Market Structure 16.2 Key Players 16.3 Profiles of Key Players 16.3.1 Hitachi, Ltd. 16.3.2 Panasonic Corporation 16.3.3 LG Display 16.3.4 Foxconn 16.3.5 NetDragon Websoft 16.3.6 Samsung Electronics 16.3.7 NEC Display 16.3.8 Ricoh 16.3.9 Returnstar Interactive Technology 16.3.10 Boxlight Corporation 16.3.11 Cisco Systems 16.3.12 Alphabet 16.3.13 Microsoft Corporation 16.3.14 Ludia
For more information about this report visit https://www.researchandmarkets.com/r/yi6kal
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