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Global Interactive Whiteboard Market (2021 to 2026) - Industry Trends, Share, Size, Growth, Opportunity and Forecasts
[September 14, 2021]

Global Interactive Whiteboard Market (2021 to 2026) - Industry Trends, Share, Size, Growth, Opportunity and Forecasts


DUBLIN, Sept. 14, 2021 /PRNewswire/ -- The "Interactive Whiteboard (IWB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering.

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The global interactive whiteboard (IWB) market is expected to exhibit strong growth during 2021-2026. Interactive whiteboards (IWB) are a modern alternative to traditional whiteboards that are commonly used in educational institutions and formal academic settings. They have a large interactive display that enables computer images to be displayed on the whiteboard. The display also allows the user to control various functions using their finger or a pen. A wide range of tools used for mathematical calculations, drawing graphs and painting are also provided in IWBs that make them a highly preferred choice among the users. They are primarily used in large spaces such as classrooms and conference rooms where presentations are delivered to a large gathering.

Growing digitization in the education sector is one of the key factors driving the market growth. The inclination of the masses toward virtual learning and e-learning solutions has resulted in the incorporation of IWBs in various schools and educational institutions across the globe. Furthermore, IWBs aid teachers in demonstrating concepts with enhanced visualization, which further aids in effective knowledge dissemination, especially to differently abled students. Therefore, governments of both developed and emerging nations are increasingly funding interactive learning methods in schools, which is further expected to drive the demand for IWBs. Moreover, the increasing adoption of the infrared technology, which makes IWBs more durable and comfortable to operate, and extensive usage of Digital Vision Touch (DViT) that uses infrared as a base and adds multi-touch features have assisted in the increased installation of IWBs in classrooms and corporate boardrooms. Looking forward, the publisher expects the global interactive whiteboard (IWB) market to grow at a CAGR of around 11% during the forecast period (2021-2026).

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Hitachi, Ltd., Panasonic Corporation, LG Display, Foxconn, NetDragon Websoft, Samsung Electronics, NEC Display, Ricoh, Returnstar Interactive Technology, Boxlight Corporation, Cisco Systems, Alphabet, Micosoft Corporation, Ludia, etc.




Key Questions Answered in This Report:

  • How has the global interactive whiteboard (IWB) market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global interactive whiteboard (IWB) industry?
  • What are the key regional markets in the global interactive whiteboard (IWB) industry?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the projection technique?
  • What is the breakup of the market based on the screen size?
  • What is the breakup of the market based on the end use sector?
  • What are the various stages in the value chain of the global interactive whiteboard (IWB) industry?
  • What are the key driving factors and challenges in the global interactive whiteboard (IWB) industry?
  • What is the structure of the global interactive whiteboard (IWB) industry and who are the key players?
  • What is the degree of competition in the global interactive whiteboard (IWB) industry?
  • What are the profit margins in the interactive whiteboard (IWB) industry?

Key Topics Covered:


1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Interactive Whiteboard (IWB) Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Technology
5.5 Market Breakup by Type
5.6 Market Breakup by Projection Technique
5.7 Market Breakup by End Use Sector
5.8 Market Breakup by Screen Size
5.9 Market Breakup by Region
5.10 Market Forecast

6 Market Breakup by Technology
6.1 Infrared
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Resistive
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Capacitive
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Electromagnetic
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast

7 Market Breakup by Type
7.1 Fixed
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Portable
7.2.1 Market Trends
7.2.2 Market Forecast

8 Market Breakup by Projection Technique
8.1 Front Projection
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Rear Projection
8.2.1 Market Trends
8.2.2 Market Forecast

9 Market Breakup by Screen Size
9.1 IWBs with a Screen Size Up to 69"
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 IWBs with a Screen Size Ranging from 70"-90"
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 IWBs with a Screen Size Above 90"
9.3.1 Market Trends
9.3.2 Market Forecast

10 Market Breakup by End Use Sector
10.1 Education
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Corporate
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Government
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Others
10.4.1 Market Trends
10.4.2 Market Forecast

11 Market Breakup by Region
11.1 Europe
11.1.1 Market Trends
11.1.2 Market Forecast
11.2 North America
11.2.1 Market Trends
11.2.2 Market Forecast
11.3 Asia Pacific
11.3.1 Market Trends
11.3.2 Market Forecast
11.4 Middle East and Africa
11.4.1 Market Trends
11.4.2 Market Forecast
11.5 Latin America
11.5.1 Market Trends
11.5.2 Market Forecast

12 SWOT Analysis

13 Value Chain Analysis

14 Porters Five Forces Analysis

15 Price Analysis

16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 Hitachi, Ltd.
16.3.2 Panasonic Corporation
16.3.3 LG Display
16.3.4 Foxconn
16.3.5 NetDragon Websoft
16.3.6 Samsung Electronics
16.3.7 NEC Display
16.3.8 Ricoh
16.3.9 Returnstar Interactive Technology
16.3.10 Boxlight Corporation
16.3.11 Cisco Systems
16.3.12 Alphabet
16.3.13 Microsoft Corporation
16.3.14 Ludia

For more information about this report visit https://www.researchandmarkets.com/r/yi6kal

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Research and Markets
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SOURCE Research and Markets


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