TMCnet News
Global In-App Purchase Market (2020 to 2027) - by Operating System, Type and App CategoryDUBLIN, Jan. 4, 2021 /PRNewswire/ -- The "In-App Purchase Market by Operating System, Type and App Category: Global Opportunity Analysis and Industry Forecast, 2020-2027" report has been added to ResearchAndMarkets.com's offering. In-app purchase is the process of buying additional features of the applications installed in various different smart devices, mobile phones and others. At the initial phase the application is provided free to the consumer from the developer of the application. The developer then advertises upgrades to the paid version, paid feature unlocks, special items for sale, or even ads other apps and services to anyone who downloads the free version. In addition, many in-app purchases application involves subscriptions model wherein, user need to pay first after downloading the application in order to access the application. Furthermore, various applications developers adopt different types of in-app purchase strategies such as sent relevant push notification, deliver triggered in-app messages, make time sensitive offers and others to increase the customers of the application.
Key Market Segments
By Type
By App Category
Chapter 1: Introduction 1.1. Report Description 1.2. Key Benefits for Stakeholders 1.3. Key Market Segments 1.4. Research Methodology 1.4.1. Secondary Research 1.4.2. Primary Research 1.4.3. Analyst Tools & Models Chapter 2: Executive Summary 2.1. Key Findings 2.1.1. Top Impacting Factors 2.1.2. Top Investment Pockets 2.2. Cxo Perspective Chapter 3: Market Overview 3.1. Market Definition and Scope 3.2. Key Forces Shaping Global In-App Purchase Market 3.3. Market Dynamics 3.3.1. Drivers 3.3.1.1. Low Data Tariffs Along With Increase in Smartphone Penetration 3.3.1.2. The Rise in In-App Purchase Payments in Developing Countries 3.3.1.3. Increase in Data Usage & Internet Penetration 3.3.2. Restraints 3.3.2.1. Digital Illiteracy and Limited Digital Infrastructure 3.3.3. Opportunity 3.3.3.1. Surge in Expenditure on Digital Advertisement. 3.3.3.2. Surge in Demand for Fast and Hassle-Free Transaction Service 3.1. Covid-19 Impact Analysis on In-App Purchase Market 3.1.1. Impact on Market Size 3.1.2. Consumer Trends, Preferences, and Budget Impact 3.1.3. Regulatory Framework 3.1.4. Economic Impact 3.1.5. Strategies to Tackle Negative Impact 3.1.6. Opportunity Window Chapter 4: Global In-App Purchase Market, by Opreating System 4.1. Overview 4.2. Android 4.2.1. Key Market Trends, Growth Factors, and Opportunities 4.2.2. Market Size and Forecast, by Region 4.2.3. Market Analysis, by Country 4.3. Ios 4.3.1. Key Market Trends, Growth Factors, and Opportunities 4.3.2. Market Size and Forecast, by Region 4.3.3. Market Analysis, by Country 4.4. Others 4.4.1. Key Market Trends, Growth Factors, and Opportunities 4.4.2. Market Size and Forecast, by Region 4.4.3. Market Analysis, by Country Chapter 5: Global In-App Purchase Market, by Opreating System 5.1. Overview 5.2. Consumable 5.2.1. Key Market Trends, Growth Factors, and Opportunities 5.2.2. Market Size and Forecast, by Region 5.2.3. Market Analysis, by Country 5.3. Non-Consumable 5.3.1. Key Market Trends, Growth Factors, and Opportunities 5.3.2. Market Size and Forecast, by Region 5.3.3. Market Analysis, by Country 5.4. Subscription 5.4.1. Key Market Trends, Growth Factors, and Opportunities 5.4.2. Market Size and Forecast, by Region 5.4.3. Market Analysis, by Country Chapter 6: Global In-App Purchase Market, by App Category 6.1. Overview 6.2. Gaming 6.2.1. Key Market Trends, Growth Factors, and Opportunities 6.2.2. Market Size and Forecast, by Region 6.2.3. Market Analysis by Country 6.3. Entertainment & Music 6.3.1. Key Market Trends, Growth Factors, and Opportunities 6.3.2. Market Size and Forecast, by Region 6.3.3. Market Analysis by Country 6.4. Health & Fitness 6.4.1. Key Market Trends, Growth Factors, and Opportunities 6.4.2. Market Size and Forecast, by Region 6.4.3. Market Analysis by Country 6.5. Travel & Hospitality 6.5.1. Key Market Trends, Growth Factors, and Opportunities 6.5.2. Market Size and Forecast, by Region 6.5.3. Market Analysis by Country 6.6. Retail & E-Commerce 6.6.1. Key Market Trends, Growth Factors, and Opportunities 6.6.2. Market Size and Forecast, by Region 6.6.3. Market Analysis by Country 6.7. Education & Learning 6.7.1. Key Market Trends, Growth Factors, and Opportunities 6.7.2. Market Size and Forecast, by Region 6.7.3. Market Analysis by Country 6.8. Others 6.8.1. Key Market Trends, Growth Factors, and Opportunities 6.8.2. Market Size and Forecast, by Region 6.8.3. Market Analysis by Country Chapter 7: Global In-App Purchase Market, by Region 7.1. Overview 7.1.1. Market Size and Forecast, by Region 7.2. North America 7.3. Europe 7.4. Asia-Pacific 7.5. LAMEA Chapter 8: Company Profile 8.1. Apple Inc. 8.1.1. Company Overview 8.1.2. Key Executives 8.1.3. Company Snapshot 8.1.4. Product Portfolio 8.1.5. R&D Expenditure 8.1.6. Business Performance 8.1.7. Key Strategic Moves and Developments 8.2. Google LLC 8.2.1. Company Overview 8.2.2. Key Executives 8.2.3. Company Snapshot 8.2.4. Product Portfolio 8.2.5. R&D Expenditure 8.2.6. Business Performance 8.2.7. Key Strategic Moves and Developments 8.3. King Ltd. (Acquired by Activision) 8.3.1. Company Overview 8.3.2. Key Executives 8.3.3. Company Snapshot 8.3.4. Operating Business Segments 8.3.5. Product Portfolio 8.3.6. Business Performance 8.4. The Walt Disney Company 8.4.1. Company Overview 8.4.2. Key Executives 8.4.3. Company Snapshot 8.4.4. Operating Business Segments 8.4.5. Product Portfolio 8.4.6. Business Performance 8.4.7. Key Strategic Moves and Developments 8.5. Netflix, Inc. 8.5.1. Company Overview 8.5.2. Key Executive 8.5.3. Company Snapshot 8.5.4. Product Portfolio 8.5.5. R&D Expenditure 8.5.6. Business Performance 8.5.7. Key Strategic Moves and Developments 8.6. Rakuten, Inc. 8.6.1. Company Overview 8.6.2. Key Executive 8.6.3. Company Snapshot 8.6.4. Product Portfolio 8.6.5. Business Performance 8.6.6. Key Strategic Moves and Developments 8.7. Sony Corporation 8.7.1. Company Overview 8.7.2. Key Executive 8.7.3. Company Snapshot 8.7.4. Operating Business Segments 8.7.5. Product Portfolio 8.7.6. R&D Expenditure 8.7.7. Business Performance 8.7.8. Key Strategic Moves and Developments 8.8. Spotify Technology S. A. 8.8.1. Company Overview 8.8.2. Key Executive 8.8.3. Company Snapshot 8.8.4. Operating Business Segments 8.8.5. Product Portfolio 8.8.6. R&D Expenditure 8.8.7. Business Performance 8.9. Tencent Holdings Ltd. 8.9.1. Company Overview 8.9.2. Key Executive 8.9.3. Company Snapshot 8.9.4. Operating Business Segments 8.9.5. Product Portfolio 8.9.6. Business Performance 8.9.7. Key Strategic Moves and Developments 8.10. Tinder 8.10.1. Company Overview 8.10.2. Key Executives 8.10.3. Company Snapshot 8.10.4. Product Portfolio 8.10.5. Key Strategic Moves and Developments For more information about this report visit https://www.researchandmarkets.com/r/y0pnou Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.
Research and Markets View original content:http://www.prnewswire.com/news-releases/global-in-app-purchase-market-2020-to-2027---by-operating-system-type-and-app-category-301200130.html SOURCE Research and Markets |