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The World Market for Augmented Reality (AR) 2019-2024: Monitor-Based Technology, Mobile Augmented Reality, Near-Eye-Based TechnologyDUBLIN, Jan. 22, 2020 /PRNewswire/ -- The "Augmented Reality Market by Offering (Hardware (Sensor, Displays & Projectors, Cameras), Software), Device Type (Head-mounted, Head-up), Application (Enterprise, Consumer, Commercial, Healthcare, Automotive), and Region - Global Forecast to 2024" report has been added to ResearchAndMarkets.com's offering. The global augmented reality market size is estimated to grow from USD 10.7 billion in 2019 and projected to reach USD 72.7 billion by 2024; it is expected to grow at a CAGR of 46.6% from 2019 to 2024. Increase in adoption of smart glass in the healthcare sector is the major factor driving the growth of augmented reality market Key Topics Covered 1 Introduction 5.3.2.1 Security and Privacy Issues Associated With Augmented Reality 5.3.2.2 Excessive Usage of Augmented Reality Can Incur Health Issues 5.3.3 Opportunities 5.3.3.1 Partnerships Between Telecom Players and AR Manufacturers to Reduce Latency to Imperceptible Levels 5.3.3.2 Increasing Demand for Augmented Reality in Architecture 5.3.3.3 Opportunities in Enterprise Applications 5.3.3.4 High Growth of Travel & Tourism Industry 5.3.4 Challenges 5.3.4.1 Display Latency and Limited Field of View 5.3.4.2 Overcoming Social Challenges to Increase Adoption Rate 5.3.4.3 Reconfiguration of Applications for Different Platforms 5.4 Web AR 5.5 Augmented Reality is Gaining Momentum for Rugged Display Applications 5.6 Augmented Reality Technologies 5.6.1 Monitor-Based Technology 5.6.2 Mobile Augmented Reality 5.6.3 Near-Eye-Based Technology 5.7 Value Chain Analysis 6 Augmented Reality Market, By Offering 6.1 Introduction 6.2 Augmented Reality (AR), By Hardware Component 6.2.1 Sensors 6.2.1.1 Sensors are Widely Used in AR Devices for Detecting Motion, Velocity, Magnetic Field, and Object Presence 6.2.1.1.1 Accelerometers 6.2.1.1.2 Gyroscopes 6.2.1.1.3 Magnetometers 6.2.1.1.4 Proximity Sensors 6.2.2 Semiconductor Components 6.2.2.1 Controller is the Most Important Component of AR Devices 6.2.2.1.1 Controllers/Processors 6.2.2.1.2 Integrated Circuits 6.2.3 Displays & Projectors 6.2.3.1 Displays & Projectors Hold the Major Share of Augmented Reality Market 6.2.4 Position Trackers 6.2.4.1 Position Trackers are Used to Maintain Accuracy in Augmented Reality Devices 6.2.5 Cameras 6.2.5.1 Cameras are Crucial Components to Measure Depth and Amplitude of Objects 6.2.6 Others 6.2.6.1 Other Components Include Computers/Video Generators and Combiners 6.3 AR Market, By Software 6.3.1 Software Development Kits 6.3.1.1 Sdks are Used for Deploying AR Solutions for Specific Requirements and Frameworks 6.3.2 Cloud-Based Services 6.3.2.1 Emergence of Mobile Devices With AR Capabilities Drives the Need for Cloud-Based AR Services 6.3.3 Software Functions 6.3.3.1 Workflow Optimization and Remote Collaboration are the Most Trending Solutions of Augmented Reality 6.3.3.1.1 Remote Collaboration 6.3.3.1.2 Workflow Optimization 6.3.3.1.3 Documentation 6.3.3.1.4 Visualization 6.3.3.1.5 3D Modeling 6.3.3.1.6 Navigation 7 Augmented Reality Market, By Device Type 7.1 Introduction 7.2 Augmented Reality Devices 7.2.1 Head-Mounted Displays 7.2.1.1 AR Smart Glasses 7.2.1.1.1 AR Smart Glasses are Widely Adopted Across Companies to Improve Work Efficiency 7.2.1.2 Smart Helmets 7.2.1.2.1 Smart Helmets are Widely Adopted in Construction Sector to Optimize Workflow 7.2.2 Head-Up Displays 7.2.2.1 Head-Up Display Devices are Anticipated to Commercialize in 2020 8 Augmented Reality Market, By Type 8.1 Introduction 8.2 Marker-Based Augmented Reality 8.2.1 Passive Marker 8.2.1.1 Passive Marker is Most Widely Used Marker-Based Augmented Reality 8.2.2 Active Marker 8.2.2.1 Active Marker Uses Led to Track Objects 8.3 Marker-Less Augmented Reality 8.3.1 Model-Based Tracking 8.3.1.1 Model-Based Tracking Depends on Camera Movement 8.3.2 Image Processing-Based Tracking 8.3.2.1 Image Processing-Based Tracking Deploys an Optical Scanner Or A Camera for Image Processing 8.4 Anchor-Based 8.4.1 Google Arcore Deploys Anchor-Based AR to Overlay Virtual Images in Real Space 9 Augmented Reality Market, By Application 9.1 Introduction 9.2 Applications of Augmented Reality 9.2.1 Consumer 9.2.1.1 Gaming 9.2.1.1.1 Augmented Reality Enhances Interactivity in Gaming and Provides A More Immersive Experience to Gamers 9.2.1.2 Sports & Entertainment 9.2.1.2.1 Entertainment Applications 9.2.1.2.1.1 Museums (Archaeology) 9.2.1.2.1.1.1 Augmented Reality Enhances the Viewing Experience of Visitors in Archeological Monuments and Museums 9.2.1.2.1.2 Theme Parks 9.2.1.2.1.2.1 Augmented Reality Enhances the Interactivity of Theme Parks 9.2.1.2.1.3 Art Galleries and Exhibitions 9.2.1.2.1.3.1 Augmented Reality Enhances Artistic Visualization and Provides Immersive Experience to Visitors 9.2.2 Commercial 9.2.2.1 Retail & E-Commerce 9.2.2.1.1 Jewelry 9.2.2.1.1.1 Augmented Reality Enables Consumers to Try Before They Buy and Improvise Consumer Buying Experience 9.2.2.1.2 Beauty and Cosmetics 9.2.2.1.2.1 Virtual Testing of Cosmetic Products is the Key Driver for Market in Beauty and Cosmetics 9.2.2.1.3 Apparel Fitting 9.2.2.1.3.1 Virtual Trial Room is Gaining Consumer Attention 9.2.2.1.4 Grocery Shopping 9.2.2.1.4.1 Augmented Reality Provides Personalized Product Tips in Grocery Application 9.2.2.1.5 Footwear 9.2.2.1.5.1 Virtual Try Before You Buy Feature Drives Growth of Market in Footwear 9.2.2.1.6 Furniture & Lighting Design 9.2.2.1.6.1 Reduced Product Exchange Rate Through Augmented Reality Drives the Growth of Market in Furniture & Lighting Design 9.2.3 Travel & Tourism 9.2.3.1 Augmented Reality Plays A Crucial Role in Enhancing Traveling Experience 9.2.4 E-Learning 9.2.4.1 Augmented Reality Increases Student's Interaction and Enhances Learning Experience 9.2.5 Enterprise 9.2.5.1 Augmented Reality Aids Enterprises in Providing Better Training By Visualizing Content 9.2.6 Healthcare 9.2.6.1 Surgery 9.2.6.1.1 Augmented Healthcare Apps Can Help Save Lives and Treat Patients Seamlessly Irrespective of Severity of Issue 9.2.6.2 Fitness Management 9.2.6.2.1 Augmented Reality Adds Interactivity and Fun to Workouts 9.2.6.3 Patient Care Management 9.2.6.3.1 Remote Consulting Feature Drives Growth of Augmented Reality for Patient Care Management 9.2.6.4 Pharmacy Management 9.2.6.4.1 Better Scheduling Flow of Medicine Requirement Drives Growth of Augmented Reality in Pharmacy Management 9.2.6.5 Medical Training and Education 9.2.6.5.1 Augmented Reality Enriches Learning Experience and Amplifies Interactivity 9.2.6.6 Others 9.2.6.6.1 AR Helps Radiologists to Perceive 3D Image Data More Precisely for Interventional and Diagnostic Radiology 9.2.7 Aerospace & Defense 9.2.7.1 AR is Being Used to Gain Competitive Advantage Over Enemies 9.2.8 Energy 9.2.8.1 Growing Need to Improve Safety in Oil & Gas Sector Drives Market in Energy 9.2.9 Automotive 9.2.9.1 Emergence of Adas Drives Demand for Ar-Based Hud Technology 9.2.10 Others 9.2.10.1 Agriculture 9.2.10.1.1 Augmented Reality Assists Farmers in Implementing New Techniques With Better Learning Experience 9.2.10.2 Construction 9.2.10.2.1 3D Models Required for Construction Projects Can Be Better Illustrated With Augmented Reality 9.2.10.3 Transportation & Logistics 9.2.10.3.1 AR Technology is Widely Adopted in Transportation & Logistics Sector to Document Trading Activities 9.2.10.4 Public Safety 9.2.10.4.1 Augmented Reality-Based 3D Maps Aid Police Personnel to Enhance Public Safety 9.2.10.5 Telecom/IT Data Centers 9.2.10.5.1 Requirement of Advanced Network Infrastructure in Telecom/It Data Centers Would Help Drive AR Software Market for This Vertical 10 Geographic Analysis 10.1 Introduction 10.2 North America 10.3 Europe 10.4 Asia-Pacific 10.5 Rest of the World 11 Competitive Landscape 11.1 Introduction 11.2 Competitive Scenario 11.2.1 Product Launches & Developments 11.2.2 Partnerships 11.2.3 Agreements & Collaborations 11.2.4 Acquisitions and Expansions 11.3 Competitive Leadership Mapping, 2018 11.3.1 Visionary Leaders 11.3.2 Dynamic Differentiators 11.3.3 Innovators 11.3.4 Emerging Companies 11.4 Strength of Product Portfolio 11.5 Business Strategy Excellence 12 Company Profiles 12.1 Introduction 12.2 Key Players 12.2.1 Google, Inc. 12.2.2 PTC, Inc. 12.2.3 Microsoft Corporation 12.2.4 Seiko Epson 12.2.5 Lenovo 12.2.6 Wikitude GmbH 12.2.7 Vuzix 12.2.8 Daqri LLC 12.2.9 Magic Leap, Inc. 12.2.10 Zugara, Inc. 12.2.11 Blippar 12.2.12 Upskill 12.2.13 Maxst 12.3 Right to Win 12.4 Other Key Players 12.4.1 Atheer, Inc. 12.4.2 Pristine, Inc. 12.4.3 Marxent Labs, LLC 12.4.4 Inglobe Technologies 12.4.5 Meta Company 12.4.6 Augment 12.4.7 Niantic 12.4.8 Sixense Entertainment 12.4.9 Intel Corporation 12.4.10 Apple Inc. 12.4.11 Infinity Augmented Reality, Inc. 12.4.12 Facebook Corporation 12.4.13 Samsung Electronics Co. Ltd. 12.4.14 Realwear 12.4.15 Dynabook Americas, Inc. 12.4.16 Optinvent 12.4.17 Wayray 12.4.18 Scope AR 12.4.19 Continental 12.4.20 Visteon Corporation 12.4.21 Eon Reality For more information about this report visit https://www.researchandmarkets.com/r/binrb1 Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.
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