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Entertainment and Media Market Trends, Share, Development Policies and Future Growth 2030
[May 20, 2019]

Entertainment and Media Market Trends, Share, Development Policies and Future Growth 2030


Market Highlights: The entertainment and media industry is expected to attain a rapid growth with advancements in digital technologies and the emergence of 5G network connectivity services. Artificial Intelligence (AI) is expected to have an impact on the gaming sector with consumers demanding enhanced gaming experience; this is expected to present an opportunity for key players to invest in the market. However, the challenges of controlling piracy and proper enforcement of copyright laws remains a restraint for the market players. The entertainment and media market witnesses losses worth billions of dollars due to piracy and illegal file sharing. Growing cyberattacks on online platforms also pose a challenge for the market players.



The increasing demand for more efficient and faster mobile networks from end users has contributed to the overall demand for 5G network connectivity and its development. Companies such as AT&T and Verizon have opened 5G test sites in cities such as Dallas, Atlanta, Sacramento, and Los Angeles. The 5G technology is expected to be commercially deployed in the US by 2022. Governments in different countries such as India have started various initiatives such as the 5G India Forum (5GIF) to speed up deployment. The rollout of 5G technology is expected to transform the entertainment and media industry completely. It is expected to be 10 times faster than 4G technology which will make the process of downloading videos, audio, and gaming content online almost instantaneous.

Get a Free Sample Report @ https://www.marketresearchfuture.com/sample_request/7773 Major Key Players • Baidu Inc. (China), • News Corporation (US), • Advance Publications, Inc. (US), • iHeartMedia, Inc. (US), • Discovery, Communication Inc. (US), • Grupo Globo (Brazil), • Warner Media, LLC (US), • Verizon Communications Inc. (US), • Alphabet Inc. (US), • Comcast Corporation (US), • Facebook, Inc. (US), • Bertelsmann SE & Co. KGaA (Bertelsmann) (Germany), • Viacom, Inc. (US), • CBS Corporation (US), • The Walt Disney Company (US).


According to MRFR, The global Entertainment And Media Market is expected to grow at a 10.40% CAGR during the forecast period 2018–2030.

Key Developments On May 2018, Baidu, Inc. entered into an agreement with certain investors for sales of DU ads and tool apps including Du Caller, Mobojoy, Photo Wonder, and DU Recorder.

In October 2018, Move Inc., the operator of realtor.com and a subsidiary of News Corporation, acquired Opcity Inc. that offers market-leading real estate technology platform. This acquisition strengthens realtor.com marketing reach by generating leads to benefit consumers and professionals.

In October 2018, Advance Publications, Inc. acquired Stage Entertainment from CVC Fund VI and Joop van den Ende to strengthen its market reach for Advance Publication in the live entertainment segment.

In February 2018, Jake Brennan, the host and producer of the rock and roll true crime podcast "Disgraceland" partnered with iHeartMedia Inc. to provide two additional seasons of “Disgraceland” to the iHeartPodcast Network.

Regional Analysis: The entertainment and media market, by region, has been segmented into North America, Europe, Asia-Pacific, and the rest of the world. North America accounted for the largest market value of USD 878.3 billion in 2018; the market is expected to register a CAGR of 8.84% during the forecast period. Europe was the second-largest market in 2018, valued at USD 576.5 billion; the market is projected to exhibit a CAGR of 9.07%. However, the market in Asia-Pacific is expected to register the highest CAGR of 13.30%. China has witnessed a rapid growth in the entertainment and media industry in the recent years due to the increasing digitalization and advent of digital media over the Internet which promotes the adoption of media and entertainment products and services such as videos, advertisements, video games, and films. The Chinese government is heavily investing in the market and allowing foreign companies to invest in the magazines and local newspapers to increase the country’s share in the media and entertainment market.

Market Segmentation: The global entertainment and media market has been segmented on the basis of type, application, and region. The market, by type, has been segmented into films and theatrical, music, social media, animation, video games, sports, art, amusement park/ facilities, radio & broadcasting, book & magazines, toys, and outdoor advertising. By application, the global entertainment and media market has been segmented into wired and wireless.

Browse Complete Report @ https://www.marketresearchfuture.com/reports/entertainment-and-media-market-7773 Key questions addressed by the report • What was the historic market size (2017)? • Which segmentation (Type / Application) is driving market? • What will be the growth rate by 2030? • Who are the key players in this market? • What are the strategies adopted by key players? About Market Research Future: At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

Contact: Market Research Future +1 646 845 9312 [email protected]

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