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Gaming Hardware Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2026LONDON, Oct. 10, 2018 /PRNewswire/ -- Gaming Hardware Market - Overview The comprehensive market estimates are a result of in-depth secondary research, primary interviews, and in-house expert panel reviews.The gaming hardware market report also includes strategies, financial information, recent developments, and business segments under the company profiles section. Moreover, the report provides insights related to key trends and their impact on the regional market. Global Gaming Hardware Market: Research Methodology The research methodology is a combination of primary research, secondary research, and expert panel reviews. For secondary research, sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred. Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the gaming hardware market across regions.Primary interviews are conducted on an ongoing basis with industry experts and participants in order to get the latest market insights, and validate the existing data and analysis and underlying assumptions. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel. Global Gaming Hardware Market: Competitive Dynamics The research study includes profiles of prominent companies operating in the global gaming hardware market. Players profiled in the report include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc. and Turtle Beach. The global gaming hardware market has been segmented as below: Global Gaming Hardware Market, by Product Type Consoles Standard Consoles Handheld Consoles Accessories Controller (Gamepads, Steering Wheel, JoySticks) Headsets Cameras Global Gaming Hardware Market, by End-use Commercial Residential Global Gaming Hardware Market, by Geography North America The U.S. Canada Rest of North America Europe The U.K. Germany France Rest of Europe Asia Pacific Japan China India Rest of Asia Pacific Middle East & Africa (MEA) GCC South Africa Rest of Middle East & Africa South America Brazil Rest of South America Download the full report: https://www.reportbuyer.com/product/5586958 About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +1 (718) 213 4904 Website: www.reportbuyer.com View original content:http://www.prnewswire.com/news-releases/gaming-hardware-market---global-industry-analysis-size-share-growth-trends-and-forecast-2018---2026-300728673.html SOURCE ReportBuyer |