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Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware Regions Companies (Sony, Facebook, HTC, Samsung)LONDON, Oct. 3, 2018 /PRNewswire/ -- Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware (Consumer, Enterprise) Regions (North America, Europe, Asia, Latin America & Rest of the World) Companies (Sony, Facebook (Oculus), HTC, Samsung) Live Event has the Largest Market Share The report covers market of 9 virtual reality software application segments: Healthcare, Videogames, Retail, Education, Live Events, Real Estate, Engineering, Video Entertainment and Military. Global Virtual Reality Market by Software Application Based on software application the report covers the virtual reality market of Latin America, Europe, Asia, North America and Rest of the World Global Virtual Reality Market by Hardware In the Global Virtual Reality Market by Hardware, Consumer is leading the market among Enterprise segment. The factors that were driving this market are growing investment in the field of Virtual reality and advancement in technology across the world. Hardware & Software Market Segmentation by Regions Region-wise software market covers Latin America, Asia, North America, Europe and Rest of the World. In the case of Virtual Reality Hardware market it also covers 4 Countries - Japan, China, United States and Europe. This market research report provides a complete analysis of the Global Virtual Reality Market Growth Drivers, Challenges, and their projections for the year 2018 to 2024. By Software Application • Videogames • Live Events • Video Entertainment • Real Estate • Retail • Education • Healthcare • Engineering • Military By Region- Software Application • North America • Latin America • Europe • Asia • Rest of the World By Hardware • Consumer • Enterprise By Country - Hardware Application • China • Japan • United States • Europe By Company • Sony • Facebook (Oculus) • HTC • Samsung Download the full report: https://www.reportbuyer.com/product/5576262 About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +1 (718) 213 4904 Website: www.reportbuyer.com SOURCE ReportBuyer |