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Global Mobile Entertainment Strategic Business Report 2018 - The Freemium Revenue Model is Here to Stay
[July 11, 2018]

Global Mobile Entertainment Strategic Business Report 2018 - The Freemium Revenue Model is Here to Stay


DUBLIN, July 11, 2018 /PRNewswire/ --

The "Mobile Entertainment - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.

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The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets for Android Operating System Platform in Thousand Units by the following Application Segments: Smartphones, and Tablets.

The report profiles 46 companies including many key and niche players such as:

  • Activision Blizzard, Inc. (USA)
  • Apple, Inc. (USA)
  • AT&T, Inc. (USA)
  • Bharti Airtel Limited (India)
  • CBS Corporation (USA)
  • Comcast Corporation (USA)
  • CyberAgent, Inc. (Japan)
  • Facebook, Inc. (USA)
  • Google, Inc. (USA)
  • LINE Corporation (Japan)
  • Machine Zone, Inc. (USA)
  • Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
  • Mobile Roadie (USA)
  • MobiTV, Inc. (USA)
  • Orange S.A. (France)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Sky plc (UK)
  • Spotify AB (Sweden)
  • Stingray Digital Media Group (Canada)
  • Twitter, Inc. (USA)
  • Verizon Communications, Inc. (USA)
  • WhatsApp Inc. (USA)

Key Topics Covered

1. INDUSTRY OVERVIEW
Mobile Entertainment: Moving Beyond Plain Vanilla Offerings
Mobile Communications Sector
Focus Shifting Towards Data Services
Positive Economic Scenario Induces Market Optimism
Outlook
Mobile Gaming Market Continues to Dominate
In-App Ads and Free-to-Play Remain Key Monetization Opportunities
Mobile TV Gaining Prominence
App Stores Revolutionize Mobile Distribution
Mobile Apps: A Beneficiary of the Changing Role of Mobile Phones
Uptrend in Internet Usage Elevates Mobile Entertainment Prospects
Mobile Entertainment Senses Parallel Opportunities through Uptrend in Internet Consumption
Faster Broadband Speeds Trigger Massive Volume Growth

2. COMPETITION
Mobile TV
A Highly Fragmented Market
King and Supercell Rule the Roost in Mobile Gaming Domain
Major Game Studios and Game Titles in the World: 2015
Smartphone Platform Dominates the Global Gaming Market
Key Strategies to Increases Ownership of Mobile Game Titles
Spotify Remains Strong in Music Streaming
Cloud Streaming Saves Space and Money
AccuRadio
Amazon Prime
Google Play Music
Groovesharks.org
Jango
Last.fm
MusixHub
Pandora
Slacker Radio
SoundCloud
Spotify
Top Android Entertainment Apps
MX Player
TED
Dubsmash
Quora
YouTube
HotStar
Google Play Books
Tech Companies Resort to Encrypting

3 KEY TRENDS AND ISSUES



Soaring Mobile Device User Base Instigates High-Potential Opportunities
Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
Mobile Entertainment Also Driven by Tablet Usage Patterns
4G Networks to Further Augment Mobile Devices' Role in Market Growth
Thrust towards 4G across Mobile Value Chain Bodes Well
Social Networking Propagates Expansion in Viewer Base
Rising Popularity of Mobile Video
Designed for Mobile': A Lucrative Market for Content Developers
Handset Design
A Major Factor Determining User Experience
Emerging Markets
Hotspots for Growth
Young People Drive Mobile Content Usage
The Freemium Revenue Model is Here to Stay
Noteworthy Mobile App Development Trends
Mobile App Security
Cloud Compatibility
Wearable Technology
Wi-Fi in Indoor Settings
Penetration of Internet of Things (IoT)
Dominance of Android and iOS Platforms
Consistent Growth for Enterprise Apps
Developers to Embrace Swift Programming Language
Shorter App Development Cycles
Proliferation of Free Apps
Demographic Factors Offer Opportunities on Platter
Rapid Increase in Urban Households & Rising Living Standards
Ballooning Middle Class Population
Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth

4. MOBILE ENTERTAINMENT: SEGMENT ANALYSIS
Key Trends Impacting Mobile Entertainment
Popularity of Cloud Music
Growing Demand for Multiplayer Mobile Gaming
In-App Advertising
Wearable Technology
Changing User Demographics
Games
Mobile Games All Set to Roll
Factors Motivating Players towards Mobile Gaming
Factors Influencing Decision to Play Games
Major Genres Played
Mobile Genre System
Lure of Mobile Games Tough to Resist
Wireless Gaming Offers Opportunities on a Platter
Small Screen Games Send Cash Registers Ringing
3G/4G Mobile Communications Offer a Business Case for Mobile Gaming
Women: Major Revenue Spinners in the Mobile Games Market
Mobile Games Rival Game Stations and Consoles
Mobile Gaming Emerges as Leading Platform for Advertising
F2P Model Brings with it Challenges for Developers
China to Drive iOS Gaming Revenue Growth
Music
Music Market Witnesses User Transition from Download to Streaming
DRM Free Industry to Promote Growth
Cloud-The New Paradigm for Mobile Music
Bundled Deals Gain Prominence
Curation and Recommendations Emerge as Key Service Differentiators
Ability to Discover Music
A Growing Area of Focus to Gain Competitive Edge
Mobile TV
Mobile Satellite TV: New Era in TV Broadcasting Service
Promising Regional Markets
Mobile TV Generates Additional Revenues for Participants
Mass Adoption
Focus Area for Operators
Mobile TV Holds Bright Prospects in Mobile Advertising
Mobile Video and the Piracy Challenge
Broadcast Mobile TV
Key Challenges
Regional Standards for Mobile-Broadcast TV


5. MOBILE ENTERTAINMENT
AN OVERVIEW

6. SERVICE LAUNCHES/INTRODUCTIONS
Nintendo to Launch "Fire Emblem" Series on Android and iOS Platforms
BSNL Unveils Ditto TV Mobile TV Service
MTN Rwanda Rolls Out MTN TV
Irebere Nawe
Nintendo Launches Super Mario on iPhone
Ucom Unveils Mobile TV Application
Reliance Entertainment Introduces Multilingual Entertainment App Chillx
ACY Entertainment Develops 3D Action Adventure Mobile Game Legend of Abhimanyu
Nexon M and This Game Studio Release RPG Oz: Broken Kingdom on iOS App Store
Deutsche Telekom Unveils Entertain TV Mobil
Asianet Satellite Communications Rolls Out Asianet Mobile TV+
CBS Introduces New Apple TV App
Doordarshan Releases Free Mobile TV
Cupcake Digital Launches NetKids Digital Entertainment Network
Sony Music Entertainment Unveils Rockin' Goat
Clarion of America Unveils NX405 and VX405 Double DIN In-Dash Connected Multimedia Units
Pocket Gems Launches War Dragons

7. RECENT INDUSTRY ACTIVITY
Google to Acquire Twitter's Fabric Developer Platform
Activision Blizzard Acquires King Digital Entertainment
Optus Expands Mobile Streaming Sans Using Data
The National Basketball Association and Binbit Inks Multiyear Partnership
Pro Gaming League Takes Over DK Squad
Vserv Partners with XL Axiata
Seriously Bags $18 Million Investment to Develop Mobile-First Entertainment Strategy

8. FOCUS ON SELECT PLAYERS
Activision Blizzard, Inc. (USA)
Apple, Inc. (USA)
AT&T, Inc. (USA)
Bharti Airtel Limited (India)
CBS Corporation (USA)
Comcast Corporation (USA)
CyberAgent, Inc. (Japan)
Facebook, Inc. (USA)
WhatsApp Inc. (USA)
Google, Inc. (USA)
LINE Corporation (Japan)
Machine Zone, Inc. (USA)
Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
Mobile Roadie (USA)
MobiTV, Inc. (USA)
Orange S.A. (France)
Samsung Electronics Co., Ltd. (South Korea)
Sky plc (UK)
Spotify AB (Sweden)
Stingray Digital Media Group (Canada)
Twitter, Inc. (USA)
Verizon Communications, Inc. (USA)

9. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)

  • The United States (46)
  • Canada (5)
  • Japan (8)
  • Europe (35)
    • France (3)
    • Germany (4)
    • The United Kingdom (13)
    • Italy (3)
    • Spain (1)
    • Rest of Europe (11)
  • Asia-Pacific (Excluding Japan) (26)
  • Middle East (1)
  • Latin America (1)
  • Africa (2)

For more information about this report visit https://www.researchandmarkets.com/research/vrfrdv/global_mobile?w=5

Media Contact:


Laura Wood, Senior Manager
press@researchandmarkets.com  

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SOURCE Research and Markets


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