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Worldwide Board Games Market to 2026 - Adoption Of Digital-First Approach Presents OpportunitiesDUBLIN, Jan. 6, 2021 /PRNewswire/ -- The "Board Games Market - Global Outlook and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering. The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021-2026.
The study considers the present scenario of the board games market and its market dynamics for the period 2020-2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market. 5. How is the revenue of the board games market share affected due to the COVID-19 outbreak? Key Topics Covered: 1 Research Methodology 2 Research Objectives 3 Research Process 4 Scope & Coverage 4.1 Market Definition 4.2 Base Year 4.3 Scope of The Study 5 Report Assumptions & Caveats 5.1 Key Caveats 5.2 Currency Conversion 5.3 Market Derivation 6 Market at a Glance 7 Introduction 7.1 Overview 7.2 Global Economy: 2019-2020 8 Market Opportunity & Trends 8.1 Adoption Of Digital-First Approach 8.2 Strategic Product Introductions 8.3 Capitalization On Board Game Conventions 9 Market Growth Enablers 9.1 Desire To Experience Analog Games 9.2 Rising Number Of Board Game Cafes 9.3 Crowdfunding Platforms For Market 9.4 Incorporation Of Learning Quotient 10 Market Restraints 10.1 Market Disturbance Due To Tariffs & Trade Slumps 10.2 High Presence Of Alternatives 10.3 Supply Chain Disruptions 11 Value Chain 11.1 Overview 11.2 Value Chain Analysis 12 Market Landscape 12.1 Overview 12.2 COVID-19 Impact On Gaming Industry 12.3 Market By Geography 12.4 Market By Product 12.5 Market By Theme 12.6 Five Forces Analysis 13 Product 13.1 Market Snapshot & Growth Engine 13.1 Market Overview 13.2 Impact Of COVID-19 In Product Segment 13.3 Puzzles 13.4 Tabletop Board Games 13.5 Collectible Card Games 13.6 Card & Dice Games 13.7 Miniature Games 13.8 RPG Board Games 14 Theme 14.1 Market Snapshot & Growth Engine 14.2 Market Overview 14.3 Impact Of COVID-19 In Theme Segment 14.4 Educational Board Games 14.5 Strategy & War Board Games 14.6 Fantasy Board Games 14.7 Sports Board Games 14.8 Others 15 Distribution Channels 15.1 Market Overview 15.2 COVID-19 Impact On Retail Marketplace 15.3 Manufactures, Production, And Distribution 15.4 Distribution Through Retail Stores 15.5 Distribution Through Online Websites 16 Geography 16.1 Market Snapshot & Growth Engine 16.2 Geographic Overview 17 North America 17.1 Market Overview 17.2 Market Size & Forecast 2020-2026 17.3 Market By Product 17.4 Market By Theme 17.5 Market Snapshot & Growth Engine 17.6 US: Market Size & Forecast 17.7 Canada: Market Size & Forecast 18 APAC 18.1 Market Overview 18.2 Market Size & Forecast 2020-2026 18.3 Market By Product 18.4 Market By Theme 18.5 Market Snapshot & Growth Engine 18.6 China: Market Size & Forecast 18.7 India: Market Size & Forecast 18.8 Japan: Market Size & Forecast 18.9 Indonesia: Market Size & Forecast 18.1 South Korea: Market Size & Forecast 18.11 Australia: Market Size & Forecast 18.12 Malaysia: Market Size & Forecast 18.13 Singapore: Market Size & Forecast 18.14 Thailand: Market Size & Forecast 18.15 New Zealand: Market Size & Forecast 18.16 Vietnam: Market Size & Forecast 19 Europe 19.1 Market Overview 19.2 Market Size & Forecast 2020-2026 19.3 Market By Product 19.4 Market By Theme 19.5 Market Snapshot & Growth Engine 19.6 Uk: Market Size & Forecast 19.7 France: Market Size & Forecast 19.8 Germany: Market Size & Forecast 19.9 Russia: Market Size & Forecast 19.1 Italy: Market Size & Forecast 19.11 Sweden: Market Size & Forecast 19.12 Norway: Market Size & Forecast 19.13 Spain: Market Size & Forecast 19.14 Denmark: Market Size & Forecast 19.15 Switzerland: Market Size & Forecast 19.16 Iceland: Market Size & Forecast 20 Latin America 20.1 Market Overview 20.2 Market Size & Forecast 2020-2026 20.3 Market By Product 20.4 Market By Theme 20.5 Market Snapshot & Growth Engine 20.6 Brazil: Market Size & Forecast 20.7 Mexico: Market Size & Forecast 20.8 Argentina: Market Size & Forecast 21 Middle East & Africa 21.1 Market Overview 21.2 Market Size & Forecast 2020-2026 21.3 Market By Product 21.4 Market By Theme 21.5 Market Snapshot & Growth Engine 21.6 Saudi Arabia: Market Size & Forecast 21.7 South Africa: Market Size & Forecast 21.8 UAE: Market Size & Forecast 22 Competitive Landscape 22.1 Overview 22.2 Vendor Share Analysis 23 Key Company Profiles 23.1 ASMODEE EDITIONS (GROUP) 23.2 Hasbro 23.3 Mattel 23.4 Ravensburger 24 Other Prominent Vendor 24.1 Asmadi Games 24.2 Bezier Games 24.3 Boardgamedesign.Com 24.4 Buffalo Games 24.5 Clementoni 24.6 CMON 24.7 Disney 24.8 Fremont Die Consumer Products 24.9 Funko 24.10 Games Workshop 24.11 Gibsons Games 24.12 Goliath 24.13 Grey Fox Games 24.14 Iello Games 24.15 Indie Boards And Cards 24.16 INI 24.17 International Playthings 24.18 Kamings Trade 24.19 Learning Resources 24.20 Legendary Games 24.21 Loony Labs 24.22 Ludo Fact 24.23 Melissa & Doug 24.24 Mindware.Com 24.25 North Star Games 24.26 Orchard Toys 24.27 Panda GM 24.28 Pegasus Spiele 24.29 Piatnik 24.30 Roosterfin 24.31 Reaper Miniatures 24.32 Rio Grande Games 24.33 Schmidt Spiele 24.34 Spin Master 24.35 Spontaneous Games 24.36 Surprised Stare Games 24.37 Sunsout 24.38 Talicor 24.39 The Regency Chess Company 24.40 Trend Enterprises 24.41 Ultra Pro International 24.42 University Games 24.43 Usaopoly 24.44 Winning Moves Games 24.45 Wizkids 24.46 ZOBMONDO 25 Report Summary 25.1 Key Takeaways 25.2 Strategic Recommendations 26 Quantitative Summary 26.1 Global Market 26.2 North America 26.3 APAC 26.4 EUROPE 26.5 Latin America 26.6 Middle East & Africa 26.7 By Product 26.8 Theme 27 Appendix 27.1 Abbreviations For more information about this report visit https://www.researchandmarkets.com/r/tyb7ju Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research. Media Contact: Research and Markets View original content:http://www.prnewswire.com/news-releases/worldwide-board-games-market-to-2026---adoption-of-digital-first-approach-presents-opportunities-301201951.html SOURCE Research and Markets |