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K-12 Game-based Learning Market to grow at a CAGR of 20.63% by 2025 | Surging Investments from Venture Capitalists to Boost Growth | 17000+ Technavio ReportsNEW YORK, Nov. 26, 2021 /PRNewswire/ -- The K-12 game-based learning market is set to grow by USD 9.03 billion from 2020 to 2025, progressing at a CAGR of 20.63% according to Technavio. 37% of the market's growth will originate from North America. The US and Canada are the key markets for K-12 game-based learning in the region. The increasing focus on early education will facilitate the K-12 game-based learning market growth in North America. For up-to-date analysis of the geographical composition of the market - Request a free sample report. K-12 Game-based Learning Market 2021-2025: Scope Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our K-12 game-based learning market report covers the following areas:
K-12 Game-based Learning Market 2021-2025: Vendor Analysis The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. A Medium Corp., Banzai Labs Inc., Cognitive ToyBox Inc., Filament Games, Infinite Dreams Inc., Microsoft Corp., MONKIMUN Inc., Schell Games LLC., Smart Lumies Inc., and WayForward Technologies Inc. are some of the major market participants. K-12 Game-based Learning Market 2021-2025: Drivers & Challenges The surging investments from venture capitalists and the evolving teaching methodologies will offer immense growth opportunities for the K-12 game-based learning market. However, the high set-up costs will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments. K-12 Game-based Learning Market 2021-2025: Segmentation
K-12 Game-based Learning Market 2021-2025: Revenue Generating Segment The K-12 game-based learning market share growth by the subject-specific games segment has been significant. Technavio report provides an accurate prediction of the contribution of all the segments to the growth of the K-12 game-based learning market size Subscribe to our "Lite Plan" billed annually at USD 3000 that enables you to download 3 reports/year and view 3 reports/month. K-12 Game-based Learning Market 2021-2025: Key Highlights
Related Reports: K-12 Blended E-Learning Market -The K-12 blended e-learning market has the potential to grow by USD 19.59 billion during 2021-2025, and the market's growth momentum will accelerate at a CAGR of 17.52%. Download a free sample now!
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