TMCnet News
The Global Esports Market to Reach Revenues of Around $3 Billion During the Period 2020 -2025 - Market Research by AriztonCHICAGO, April 8, 2020 /PRNewswire/ -- According to Arizton's recent research report, Esports Market - Global Outlook and Forecast 2020-2025 is expected to grow at a CAGR of over 16% during the period 2019-2025. Leverage Arizton's data-driven and deep market insights on the impact of COVID-19 across geographies, segments, and vendor landscape to take real-time strategic business decisions and enhance your product/service portfolios. Key Highlights Offered in the Report:
Key Offerings:
Get your sample today! https://www.arizton.com/market-reports/global-esports-market Esports Market – Segmentation
Market Segmentation by Games
Market Segmentation by E-platform
Esports Market – Dynamics The video game developing companies have come with amazing advances in their technology which has improved the playing experience for the gamers. Technological advancements such as facial recognition, sound recognition, gesture control, graphics, virtual reality, and augmented reality has given the video games a completely new look and has encouraged gamers to play such games. As technology has advanced, the thrill of playing games has also increased with more visual stimulus, creativity, and satisfaction. Another advanced technology introduced to enhance gaming experience is wearable gaming. Companies have now started using wearable technology to play games so that gamers can enjoy video games anywhere anytime and will not be restricted to one place to play games. Key Drivers and Trends fueling Market Growth:
Esports Market – Geography Countries such as the US, China, and South Korea have been showing impressive growth in the development of esports games, the number of players, audience, and infrastructure. In recent years many arenas have been built across the globe, with well-designed sitting arrangements, and the arenas are well equipped with gaming equipment, lighting, screens, and supporting equipment. China's esports industry has the world's largest number of gamers. Over 600 million people play games on phones, computers, or game consoles. In recent years, the APAC esports market has emerged as the most potential market with the growing number of gamers as well as tournaments. Besides, several developing countries in Asia have emerged as a lucrative esports market, including the Philippines, India, Australia, Taiwan, Hong Kong, and Vietnam. Get your sample today! https://www.arizton.com/market-reports/global-esports-market Market Segmentation by Geography
Major Vendors
Other vendors include - Supercell, Nintendo, Hi-Rez Studios, Epic Games, Torque Esports, Bandai Namco Entertainment, Nival, Zeni Max, Psyonix, Super Evil Megacorp, GAMEVIL, Capcom, Crytek, Inno Games, Deep Silver, Gameforge, Konami Holdings Corporation, Zynga, Kabam, Rovio Entertainment, Wargaming Group Limited, Ubisoft, Sega, Neowiz Games, NCSoft, Microsoft Studios, Bethesda Softworks, and Aksys Games. Explore our smart tech profile to know more about the industry. Read some of the top-selling reports:
About Arizton: Arizton – Advisory and Intelligence is an innovation and quality-driven firm, which offers cutting-edge research solutions to clients across the world. We excel in providing comprehensive market intelligence reports and advisory and consulting services. We offer comprehensive market research reports on industries such as consumer goods & retail technology, automotive and mobility, smart tech, healthcare, and life sciences, industrial machinery, chemicals and materials, IT and media, logistics and packaging. These reports contain detailed industry analysis, market size, share, growth drivers, and trend forecasts. Arizton comprises a team of exuberant and well-experienced analysts who have mastered in generating incisive reports. Our specialist analysts possess exemplary skills in market research. We train our team in advanced research practices, techniques, and ethics to outperform in fabricating impregnable research reports. Mail: [email protected] Call: +1-312-235-2040
View original content:http://www.prnewswire.com/news-releases/the-global-esports-market-to-reach-revenues-of-around-3-billion-during-the-period-2020-2025---market-research-by-arizton-301037322.html SOURCE Arizton Advisory & Intelligence |