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Impact of Gamification and Patient Engagement on the Healthcare Delivery, 2018 Report
[July 17, 2018]

Impact of Gamification and Patient Engagement on the Healthcare Delivery, 2018 Report


DUBLIN, July 17, 2018 /PRNewswire/ --

The "Reimagining Healthcare Delivery: Impact of Gamification and Patient Engagement" report has been added to ResearchAndMarkets.com's offering.

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Healthcare industry has undergone major transformation in the last decade with the incorporation of digital technologies. The changing technological as well as social trends, which focuses more on consumerism of healthcare which includes personalized interventions, making patients more accountable for their healthcare, disease awareness, is aimed towards providing greater quality healthcare at a lower cost. Enabling this changing trend is use of gamified products in the healthcare industry.

Gamification in healthcare supports behavioral change in patient population, encouraging self management and better patient engagement. Gamification has positive effect on patients' health by promoting adherence to treatment, and increasing motivation to fight diseases.

Key Topics Covered:

1. Executive Summary
1.1 Scope of the Research
1.2 Research Methodology
1.3 Key Findings

2. Industry Overview
2.1 Gamification Improves Patient Engagement and Health Literacy
2.2 Gamification Supports Patient Behavioral Modification
2.3 Gamification Can be Applied Across Patients' Journey Through Illness
2.4 Value Chain of the Health Games and Stakeholders Involved
2.5 Social and Economic Trends Support Use o Gamified Products in the Healthcare Industry




3. Technology Snapshot and Applications
3.1 Detecting Neurological Diseases Using Healthcare Games
3.1.1 Video Games for Detecting ADHD and Supporting Dementia Research
3.1.2 Video Games Detecting Cognitive Functions
3.2. Neurological and Physical Rehabilitation Therapy Through Games Addressing the Challenge of Patient Non-engagement
3.2.1 Delivering Physical Therapy Through Virtual Gamified Platforms
3.2.2 Video Games for Physical Rehabilitation
3.2.3 Use of Virtual Reality for Gamified Physical Therapy
3.2.4 Virtual Rehabilitation System for Gamified Neurorehabilitation
3.2.5 Game Platform for Training the Brain, Improving Memory, Cognition
3.2.6 Game Based Digital Medicine Platform Improving ADHD in Children
3.2.7 Unique Mobile Game Platform for Managing Macula Disease
3.3. Gamified Approaches for Efficient Disease Management
3.3.1 Social Gaming Using Behavioral Psychology to Improve Health Outcomes in Patients
3.3.2 Mobile Gaming Applications for Medication Adherence
3.3.3 Gamification Approach for Medication Adherence and Patient Engagement
3.3.4 Pharma Companies Using Gaming Applications for Diabetes Management
3.3.5 Pharma Companies Using Digital Gaming Platform to Accelerate R&D and Improve Disease Awareness
3.3.6 Games to Help Young Adults Deal with Cancer and Fuel Cancer Research
3.3.7 Digital Gaming Platform to Improve Medication Adherence and Knowledge about Drug Development
3.3.8 Health and Medical Educational Games to Create Disease Awareness

4. Growth Opportunity Evaluation and Roadmapping
4.1. Growth Opportunities: Healthcare Insurers using Gamification for Customer Wellness
4.2 Growth Opportunities: Improving Health Outcomes in Hospitals with Gamification
4.2.1 High Venture Funding for Neurological Health Game Products Signifying Digital Neurological Therapy as an Attractive Market Opportunity
4.2.2 High Federal Funding by the National Institute of Mental Health and the National Institute of Child Health and Human Development
4.3 Technology Convergence in the Healthcare Gamification Industry
4.4 Emerging Technologies to Improve Gamified Products for Healthcare
4.5 Strategic Imperatives for the Future of the Healthcare Gamification Industry


5. Key Industry Contacts

For more information about this report visit https://www.researchandmarkets.com/research/fd4rp2/impact_of?w=5

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Laura Wood, Senior Manager
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SOURCE Research and Markets


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