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Global Cloud Gaming Market (2016-2022) - Analysis By Technology, Application & Region - Research and Markets
[November 16, 2017]

Global Cloud Gaming Market (2016-2022) - Analysis By Technology, Application & Region - Research and Markets


The "Global Cloud Gaming Market - By Technology, Application, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.

The global market for Cloud gaming in 2016 was USD 649 million and is estimated to reach USD 3235.1 million by 2022 at a CAGR of 30.7% during the forecasted period. The increase in social media and mobile gaming audience is supporting the market growth.

Cloud gaming, also referred to as gaming on demand, is a type of online gaming that provides end-users with the ability to play games directly across various devices. The two major types of cloud gaming are video streaming and cloud gaming based on file streaming. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.

North America dominated the global cloud gaming mrket with more than half of the share in 2016. However, Asia-Pacific is the fastest growing market for cloud gaming and is estimated to witness a CAGR of more than 40% during the forecast period.



An increasing mobile and internet subscriber base, increase in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for this market's growth.

Companies Mentioned


  • Amazon
  • CiiNOW
  • Crytek
  • G-cluster
  • Gaikai
  • GamingCloud
  • Google (News - Alert)
  • Happy Cloud
  • IBM
  • Kalydo
  • LiquidSky Software
  • Liquidsky
  • Nvidia
  • OnLive
  • PlayGiga
  • Playcast Media Systems
  • Samsung Electronics
  • Sling Media (News - Alert)
  • Sony
  • TransGaming
  • Ubitus
  • Valve

Key Topics Covered:

1. Research Methodology

2. Executive Summary

3. Market Overview

4. Market Dynamics

5. Global Cloud gaming market Segmentation, Forecasts and Trends - By Revenue

6. By Technology

7. By Application

8. By Region

9. Vendor Market Share Analysis

10. Company Profiles

11. Industry Structure

For more information about this report visit https://www.researchandmarkets.com/research/cnt559/global_cloud.


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