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Strong Video Game Industry Central to Canadian Tech Ecosystem - New Report
[November 01, 2017]

Strong Video Game Industry Central to Canadian Tech Ecosystem - New Report


TORONTO, Nov. 1, 2017 /CNW/ - Canada's video game industry continues to cement its role as a pillar of Canada's new tech economy, according to new research conducted by Nordicity and published today by the Entertainment Software Association of Canada (ESAC). There are now nearly 600 active video game studios in Canada, generating 21,700 direct full-time jobs and contributing $3.7 billion to the country's GDP, a 24% increase from 2015.  The industry also supports an additional 18,900 indirect full-time jobs, accounting for a total employment impact of 40,600 full-time equivalent positions.

"As we're seeing this sector grow and evolve with new technologies and trends, it's also playing a central role within a critical innovation ecosystem," said Jayson Hilchie, ESAC's President & CEO. The Association featured many innovations stemming from video game technology at its recent conference entitled 'Beyond Entertainment'.

"Although the share of the industry that develops games for mobile devices has reduced, Canada is still a powerhouse in Web, console and PC game development. With VR/AR development now finding its fooing, the industry is embracing new ways to stay relevant with evolving consumer demands," added Hilchie.



The Canadian video game industry creates high-paying and desirable jobs, offering an average salary of $77,300/year. Canadian studios continue to lead the industry with marquis franchise titles, new original IP and critically-acclaimed games that are pushing the boundaries of conventional norms. Overall, 2,100 video game projects were completed in Canada in 2016.

"The diversity of companies within the industry is part of its strength," said Hilchie. "We have Canadian owned and controlled companies and multinationals of all sizes, a variety in the specialties and genres they develop, and strong connections with other emerging sectors like VFX and innovative start-ups," he explained.


The report from Nordicity entitled Canada's Video Game Industry in 2017 and ESAC's Essential Facts 2017 are now available at theesa.ca.

ESAC is the national voice of the video game industry in Canada. It works for its members – Activision Blizzard, Glu, Capcom, EA, Gameloft, Other Ocean Interactive, Ludia, Microsoft, Nintendo, Sony Interactive Entertainment, Relic Entertainment, Silverback Games, Solutions 2 Go, WB Games, Square Enix, Take 2 Interactive and Ubisoft – to ensure that the legal, regulatory and public affairs environment is favourable to their long-term development. 

SOURCE Entertainment Software Association of Canada


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