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Consumer Cloud Services Markets 2016-2024 - Global Strategic Business Report 2017 - The Next Big Thing in Cloud ComputingDUBLIN, September 11, 2017 /PRNewswire/ -- The "Consumer Cloud Services - Global Strategic Business Report" report has been added to Research and Markets' offering. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Market data and analytics are derived from primary and secondary research. This report analyzes the worldwide markets for Consumer Cloud Services in US$ Million. The Global market is analyzed by the following Segments: Cloud Gaming, Cloud Music, Cloud Videos, and Cloud Storage. Company profiles are primarily based on public domain information including company URLs. The report profiles 44 companies including many key and niche players such as:
Key Topics Covered: 1. INDUSTRY OVERVIEW Breaking the Chains of Fixed Devices, Cloud Gaming Emerges into a Lucrative Business Opportunity for Cloud Service Providers The Dominance of PC Gamers Bodes Well for the Growth of Cloud Gaming New Millennials Emerge as the Lucrative Customer Cluster for Cloud Entertainment Services Cloud Video to Witness Blistering Growth to Emerge as the Single Largest Segment by 2024 Cloud Video Service Providers Battle Hard for Premium Content Rights & Original Productions Consumer Cloud Storage Emerges Into the Standard Data Storage Technology for the Rapidly Digitalizing Smartphone Friendly Internet Population Consumer Cloud Storage to Play a Pivotal Role in Handling the Onslaught of Data Generated by Consumer IoT (CIoT) A Peek Into Broad Technology Factors Providing the Foundation for the Growth of Consumer Cloud Services High-Speed Internet Penetration & Bandwidth Expansion Since Consumer Cloud Service Experiences are only as good as the Network, Developments in Internet Architecture Remain Crucial for Future Growth & Proliferation Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Consumer Cloud Services Favorable Smartphone Usage Patterns for Entertainment Supports Growth of Cloud Music, Gaming & Video Streaming Services Spiraling Global Sales of Smartphones Amplifies Data Storage Needs Developing Countries Emerge as Hotspots for Future Growth Market Outlook 2. SERVICE OVERVIEW Consumer Cloud Services A Definition Market Segments Cloud Gaming Services Cloud Music Services Cloud Video Services Cloud Storage Services Cloud Services Business Models Subscription Model Usage-Based Model Advertising-based Success-based or ROI-based 3. SERVICE INTRODUCTIONS NVIDIA Launches New GeForce NOW Service Google Introduces Google Play Music Unlimited Service in India Pandora Rolls Out Pandora Premium SoundCloud Unveils Mid-Priced Subscription Plan SoundCloud Unveils SoundCloud Go Subscription Service in Germany Amazon Launches Amazon Music Unlimited SoundCloud Rolls Out SoundCloud Go in Australia and New Zealand SoundCloud Introduces SoundCloud Go in the UK and Ireland Guvera Unveils Guvera 3.0 SoundCloud Launches SoundCloud Go and SoundCloud Go+ in the Netherlands Guvera Introduces Music Streaming Services on Apple TV 4. RECENT INDUSTRY ACTIVITY Sirius XM Holdings to Pump Investments into Pandora Napster Teams Up with Rakuten Spotify Acquires French AI Start-Up Niland Spotify Takes Over Mediachain Labs Spotify Inks Multi-Year License Agreement with Merlin Spotify Enters into Multi-Year License Agreement with Universal Music Group SoundCloud Chooses Rubicon Project for Automating its Streaming Audio Inventory Sprint Acquires Stake in Tidal Guvera Shutters Down its Operations Avex Group Partners with NetEase Cloud Music Manchester United Enters into Partnership with Deezer China Music Corporation and QQ Music Merge their Digital Music Businesses Guvera Ties-Up with Music 247 and Amara Muzik 7digital Snaps Up Snowite Guvera Partners with Mumbai Indians for IPL 2016 Guvera Enters into a Brand Partnership with TranServ Rhapsody Rebrands as Napster Synchronoss Partners with Napster to Develop Cloud-based Music Sharing Solution Spotify Takes Over Preact Microsoft Takes Over Groove Deezer Secures New Funding SoundCloud Secures Debt Funding Kakao to Acquire LOEN Entertainment Utomik Inks Agreement with Plug In Digital Square Enix Closes Down Cloud Gaming Business Twitch Takes Over Curse Gaming Innovation Group Inks Agreement with BetIt Betit 5. FOCUS ON SELECT PLAYERS 6. GLOBAL MARKET PERSPECTIVE Total Companies Profiled: 44 (including Divisions/Subsidiaries 45)
For more information about this report visit https://www.researchandmarkets.com/research/tfndmf/consumer_cloud Media Contact: Laura Wood, Senior Manager
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