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Global Virtual Events Market Growth at a CAGR of 21.97% 2017-2021: Rise in Number of Corporate Events & Virtual Events in Education - Research and Markets
[January 20, 2017]

Global Virtual Events Market Growth at a CAGR of 21.97% 2017-2021: Rise in Number of Corporate Events & Virtual Events in Education - Research and Markets


Research and Markets has announced the addition of the "Global Virtual Events Market 2017-2021" report to their offering.

The global virtual events market to grow at a CAGR of 21.97% during the period 2017-2021.

The report covers the present scenario and the growth prospects of the global virtual events market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of the web conferencing and unified communication and collaboration (UC&C) and video conferencing.

Global Virtual Events Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The latest trend gaining momentum in the market is growing popularity of virtual events in education. The usage of virtual classrooms to impart education is becoming popular, even in traditional educational institutios. This type of training provides study sessions to students anytime and anywhere. In addition, students get free educational sessions that aid in reducing expenses and improving their knowledge.



Key Vendors:

  • Adobe Systems
  • Avaya
  • Cisco Systems
  • Citrix (News - Alert) Systems
  • IBM
  • Microsoft

Other Prominent Vendors:


  • 8x8
  • Mitel Networks
  • Alcatel-Lucent
  • Atlassian
  • BroadSoft
  • COREX (PTY)
  • Huawei (News - Alert) Technologies
  • Toshiba
  • ubivent
  • Zoom Video Communications

Key Topics Covered:

Part 01: Executive summary

Part 02: Scope of the report

Part 03: Market research methodology

Part 04: Introduction

Part 05: Market landscape

Part 06: Market size and forecast

Part 07: Market segmentation by application

Part 08: Segmentation by end-users

Part 09: Geographical segmentation

Part 10: Market drivers

Part 11: Impact of drivers

Part 12: Market challenges

Part 13: Impact of drivers and challenges

Part 14: Market trends

Part 15: Buying criteria

Part 16: Five forces analysis

Part 17: Vendor landscape

Part 18: Key vendor profiles

Part 19: Appendix

For more information about this report visit http://www.researchandmarkets.com/research/d2fjct/global_virtual


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