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Global Gesture Recognition Market Growth at 73.1%, 2016-2020 - Key Challenges, Drivers & Trends: Key Vendors are Samsung, Microsoft, eyeSight Tech & Crunchfish - Research and MarketsResearch and Markets has announced the addition of the "Global Gesture Recognition Market 2016-2020" report to their offering. The global gesture recognition market to grow at a CAGR of 73.1% during the period 2016-2020. The report covers the present scenario and the growth prospects of the global gesture recognition market for 2016-2020. To calculate the market size, the report considers the revenue generated by vendors providing gesture recognition technology for consumer electronic devices such as smartphones, tablets, gaming consoles, and smart TVs. Gesture recognition technology interprets human motions by using computer algorithms. Human motions include movements of hand, fingers, arms, hea, or the entire body. Gestures are used as an input mechanism that replaces old-fashioned input methods, which use keyboards, mouse, and remote controls among others to control devices and perform certain functions. Motion-controlled gaming will be a key driver for market growth. Motion-control gaming has gained popularity in the globa gaming console market. Major gaming console manufacturers such as Microsoft (News - Alert), Sony, and Nintendo have motion controllers in their product line. Microsoft has Kinect that works as a motion controller as well as gesture recognition device. Sony's PlayStation Move can be used with its PlayStation Eye camera and up to four such motion controllers can be connected at once to enable multi-player gaming. Nintendo's Wii Remote is a motion controller that can be used with Wii U game consoles. Key vendors
Key Topics Covered: Part 01: Executive summary Part 02: Scope of the report Part 03: Market research methodology Part 04: Introduction Part 05: Market landscape Part 06: Market segmentation by technology Part 07: Market segmentation by product Part 08: Geographical segmentation Part 09: Market drivers Part 10: Impact of drivers Part 11: Market challenges Part 12: Impact of drivers and challenges Part 13: Market trends Part 14: Vendor landscape Part 15: Vendor analysis Part 16: Appendix For more information about this report visit http://www.researchandmarkets.com/research/wvf92b/global_gesture
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