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Wearable Computing: Technologies, Applications and Global MarketsLONDON, Sept. 5, 2016 /PRNewswire/ -- This BCC Research report evaluates recent technology developments, growth drivers, industry challenges and market trends in the global wearable computing market. Revenue forecasts are provided from 2015 through 2021. Analyzing key industry players and the patent landscape are additional goals. The primary objective of this systematic research is to quantify the projected impact of both internal and external forces that affect the wearable computing industry today and will affect the industry for the next several years. REASONS FOR DOING THE STUDY The wearable computing market is evolving rapidly. Wearables are not only being integrated with smartphone technology but may also ultimately replace them in many consumer environments. The key players in the smartphone industry will also play crucial roles in the consumer wearables market. Other applications will attract interest and investment from non-smartphone industries such as fashion, gaming, healthcare, manufacturing, security and logistics. The potential for wide-range disruption and change across multiple industries make it pertinent to comment on recent market and technological trends in wearable computing and to assess potential breakthroughs and market developments in the near future. SCOPE OF REPORT The scope of this report is broad and covers several product areas and market segments. Global market trends are analyzed with global market revenue data from 2015, estimates for 2016, and projections of market developments through 2021. The report discusses recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight wearable computing products to emerge. The history and current state of the wearable computing market is reviewed and the types of devices available are discussed. An analysis of the industry structure, including major companies and their market shares and the major markets and their drivers is presented. This includes an examination of consumer markets (i.e., wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smartwatches, entertainment and gaming) and non-consumer markets (i.e., healthcare, defense, security, enterprise, industrial, warehouse and logistics). Potential future industry developments are discussed and the future evolution of the technology is predicted. Patent evaluation, including coverage of the current state of technology, new patent applications and newly issued patents is also included. INTENDED AUDIENCE The intended audience for this report includes developers, manufacturers, providers, suppliers, users, customers, commentators, analysts and investors of the following products, markets and industries: - Wearable computing devices and accessories. - Smartphones, tablets and personal computers. - Augmented reality (AR) and virtual reality (VR) platforms. - Semiconductors and micro-computer components. - Photonics and optical components. - Mobile and wireless communications devices. - Sports clothing, fashion clothing and general apparel. - Sports, fitness and exercise equipment. - Healthcare industry, including remote health monitoring. - Elderly-care, patient-care and child-care industries. - Military and security systems and equipment. - Aerospace and defense contractors. - Mobile enterprise and retail management. - Multimedia marketing and gaming industries. - Mobile wireless network operators. - Cloud services, big-data services and internet service providers. - Software application developers for mobile platforms and smartphones. - Computer game and software simulation developers. - Multimedia and video content developers. - Consumer electronics merchandisers and vendors. METHODOLOGY AND INFORMATION SOURCES Both primary and secondary research sources were used in preparing this study. Primary information sources were obtained from key contacts at leading market players as well as end users. Secondary information sources included both printed publications and online resources. These sources include previously published market research reports, corporate documents, technology white papers, public company disclosure statements, press releases, patent documents and assorted industry reference sources. Download the full report: https://www.reportbuyer.com/product/2042684/ About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers http://www.reportbuyer.com For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +44 208 816 85 48 Website: www.reportbuyer.com To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/wearable-computing-technologies-applications-and-global-markets-300322593.html SOURCE ReportBuyer |