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Technavio Announces Top Four Emerging Trends Impacting the Virtual and Remote Laboratories Market in the US Through 2020
[May 20, 2016]

Technavio Announces Top Four Emerging Trends Impacting the Virtual and Remote Laboratories Market in the US Through 2020


Technavio's latest report on the virtual and remote laboratories market in the US provides an analysis on the most important trends expected to impact the market outlook from 2016-2020. Technavio defines an emerging trend as a factor that has the potential to significantly impact the market and contribute to its growth or decline.

Jhansi Mary, a lead analyst from Technavio, specializing in research on education technology, says, "Key factors contributing to the growth of the market are the incorporation of online programs by most universities and rise in student enrollment rate for massive open online courses. This is followed by aggressive efforts by companies to collaborate with universities to offer and facilitate operations of virtual and remote laboratories."

The top four emerging trends driving the virtual and remote laboratories market in the US according to Technavio education research analysts are:

  • Integration of LMS with virtual and remote laboratories
  • Virtual reality in virtual and remote laboratories
  • Augmented reality in virtual and remote laboratories
  • Integration of 3-D games with virtual laboratories

Integration of LMS with virtual and remote laboratories

Virtual and remote laboratories can be integrated with learning management system (LMS) to plan, implement, and evaluate the learning process. When LMSs are combined with online laboratories, instructors can offer a holistic e-learning program to their students, which not only facilitates experimentation but also allows theory documentation and more interactivity among learners.

Content creators or faculty can use content authoring tools, like Easy Java Simulations, to set up virtual and remote laboratories which can help improve the learning process through experimentation. An instance of this trend is the UNEDLabs, which is a network of virtual and remote laboratories integrated with LMS features. It uses a booking system to control accessibility of remote laboratories. As the market gains traction, more institutions will capitalize on their LMS to offer effective virtual an remote laboratory experiences.



Virtual reality in virtual and remote laboratories

The global virtual reality market is expected to exceed USD 15 billion by 2020, growing at a CAGR of almost 59%. Virtual reality was earlier confined to fields like aviation, military, and defense. Technology giants have started venturing into the market, seeing tremendous potential of virtual reality in the education sector. For instance, Facebook (News - Alert) acquired Oculus VR for USD 2 billion in 2014. "Virtual reality as a trend will greatly impact STEM education as institutions are constantly including more innovative methods of delivering STEM courses to retain students and evoke interest in the field. The technology is capable of increasing interactivity and creating artificial sensory experiences," says Jhansi.


Augmented reality in virtual and remote laboratories

Augmented reality involves the combination of virtual objects such as 3-D models, 2-D images, and texts with the real environment. It has been used in digital classrooms to deliver blended and flipped learning. Institutions are using it to enhance the learning experience for students through effective engagement and interactivity.

The use of augmented reality can prove advantageous in remote laboratory experimentation as it facilitates mixing of video and simulation in one. Augmented reality will give students an experience of the real world coupled with computer-generated data so that students feel that they are physically present at the laboratory. Research has shown that Easy Java Simulations can use a visual element known as Camimage to build the laboratories with elements of augmented reality.

Integration of 3-D games with virtual laboratories

The number of educational institutions implementing 3-D games in their virtual laboratories has increased. The use of 3-D games creates a more interactive and captivating classroom environment, thus enhancing the experience of learning complex concepts and subjects. Many universities have used this technology and offer such simulations-based laboratories for free download.

Labster provides 3-D simulation games and incorporates virtual reality features in its offerings. The game-like environment can not only improve student learning outcome but also make STEM subjects interesting for students. The company collaborated with leading universities like Massachusetts Institute of Technology and Stanford to incorporate enhanced features such as gamification and adaptive learning in its offerings. As the technology gains traction, more prominent vendors will adopt it to capture a wider consumer base.

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About Technavio

Technavio is a leading global technology research and advisory company. The company develops over 2000 pieces of research every year, covering more than 500 technologies across 80 countries. Technavio has about 300 analysts globally who specialize in customized consulting and business research assignments across the latest leading edge technologies.

Technavio analysts employ primary as well as secondary research techniques to ascertain the size and vendor landscape in a range of markets. Analysts obtain information using a combination of bottom-up and top-down approaches, besides using in-house market modeling tools and proprietary databases. They corroborate this data with the data obtained from various market participants and stakeholders across the value chain, including vendors, service providers, distributors, re-sellers, and end-users.

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