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Technavio Expects the Classroom Wearables Technology Market in the US to Reach USD 3.7 Billion by 2020
[April 20, 2016]

Technavio Expects the Classroom Wearables Technology Market in the US to Reach USD 3.7 Billion by 2020


According to the latest market research study released by Technavio, the classroom wearables technology market in the US is expected to reach USD 3.7 billion by 2020, growing at a CAGR of over 45% during the forecast period.

This research report titled 'Classroom Wearables Technology Market in the US 2016-2020', provides an in-depth analysis of the market in terms of revenue and emerging market trends. This market research report also includes an up to date analysis and forecast for various market segments and all geographical regions.

Request sample report: http://goo.gl/wZB6Vt

The report segments the classroom wearables technology market in the US by product and can be divided into three broad categories:

  • Wrist-worn equipment
  • Head gear
  • Others

Classroom wearable technology by wrist-worn equipment

The classroom wearables market by wrist-worn equipment is expected to exceed USD 1.6 billion by 2020, growing at a CAGR of almost 44%. Wrist-worn equipment includes the Apple watch, Samsung (News - Alert) smartwatches, and fitness tracker bands offered by Fitbit, Garmin, and others.

Smartwatches are computerized wristwatches that look very similar to the traditional watches. However, they have functionalities that surpass those of the analog ones. Most smartwatches are companion devices paired with a smartphone through Bluetooth and NFC (near-field communication) to connect to the Internet. There are also some standalone smartwatches that directly connect to the Internet.

According to Jhansi Mary, lead analyst at Technavio for education technology research, "Faculty of educational institutions is increasingly adopting smartwatches as these are loaded with useful functionalities and are discreet and cost-effective. They can be used to take attendance, track students' behavior, and assess their performance."

Academically, these devices are useful mainly for STEM topics. For instance, they are used for looking up information on chemical symbols or solve equations using the built-in calculator.

Fitness trackers are generally used by studens taking up physical education classes and sports activities. These devices are also used for wellness programs as they help track healthcare expenses of students and faculty.



Classroom wearables by head gear

The classroom wearables market by headgear is expected to exceed USD1.3 billion by 2020, growing at a CAGR of almost 47%.


Many innovative devices from VR (virtual reality) devices to AR (augmented reality) devices such as Microsoft's HoloLens and Google (News - Alert) Glass fall into the head gear category. These inventive products are often utilized to offer interactive digital content. The segment should grow on account of the immense benefits these headsets offer by helping students to be a part of environments and surroundings that cannot be visited physically.

For instance, VR devices offer visually aided trips to hazardous locations, allowing students to see oil drilling sites or to view simulations of ocean environments. With VR, such experiences are possible within the safe premises of classrooms. The multisensory experience offered by these wearable technologies enhances students' understanding of concepts and improves their ability to recall key information.

AR-enabled smart glasses help reflect projected digital images, which is greatly useful for a classroom setup. They are also capable of running self-contained mobile apps which increase the interactivity quotient of classroom learning. This is achieved through the built-in cellular technology such as Bluetooth and Wi-Fi. A few of the smart glasses are also digitally equipped to connect to the Internet through voice commands and activity trackers.

"The multi-purpose use of these devices and an upcoming surge in the wide product offerings of existing vendors will contribute to the significant growth rate during the forecast period," says Jhansi.

Classroom wearable technology market in the US by other accessories

The classroom wearables market by other accessories is expected to reach USD 747 million by 2020, growing at a CAGR of almost 47 %.

The others segment consists of devices such as wearable cameras, ring-type wearable devices, and clip-ons. A wearable camera not only captures photos or videos but also transfers them in real time. This device is useful for quality control solutions, real-time problem solving, and maintaining records for future reference. For instance, GoPro (News - Alert) is a camera that captures a student's or teacher's view of events in a classroom, such as a lesson or student behavior.

Similarly, life-logging devices like Autographer and Narrative Clip help capture snapshots of the day and attain an edited highlight reel of photos.

Technavio education research analysts highlight the following four vendors as the top contributors to the classroom wearables technology market in the US:

  • Apple
  • Google
  • Microsoft (News - Alert)
  • Samsung

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About Technavio

Technavio is a leading global technology research and advisory company. The company develops over 2000 pieces of research every year, covering more than 500 technologies across 80 countries. Technavio has about 300 analysts globally who specialize in customized consulting and business research assignments across the latest leading edge technologies.

Technavio analysts employ primary as well as secondary research techniques to ascertain the size and vendor landscape in a range of markets. Analysts obtain information using a combination of bottom-up and top-down approaches, besides using in-house market modeling tools and proprietary databases. They corroborate this data with the data obtained from various market participants and stakeholders across the value chain, including vendors, service providers, distributors, re-sellers, and end-users.

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