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Global Gamification Market 2015-2019 - Key Vendors are Badgeville, Big Door Media, Bunchball & GigyaDUBLIN, Jan. 13, 2016 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/z5r9m2/global) has announced the addition of the "Global Gamification Market 2015-2019" report to their offering. This market is expected to witness exponential growth during the forecast period and is envisaged to post a profound market growth rate of more than 48% by 2019. The growing need to improve customer interaction is a significant factor that is expected to foster market growth during the forecast period. The increased importance of social media is one of the major trends. Social networks are going to be the next marketing platform to which many organizations would like to move. Therefore, the market is witnessing the integration of social networks with gamification applications, which is contributing to the growth of the global gamification market. According to the report, one of the major drives of the market is need to improve customer interaction. Customers' purchasing behavior information is important for marketingprofessionals to design strategies for effective consumer engagement. To implement competitive strategies and reduce cycle time, customer interaction is important for the growth of the market. Further, the report states that one of the major challenges that hinders the market growth is the difficulty in selecting the right solution. Gamification techniques are only helpful if they are properly customized according to a customer's requirements. Key questions answered in the report include:
Key Vendors are:
Other Prominent Vendors are:
Key Topics Covered: PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Market description PART 06: Market landscape PART 07: Market segmentation by application PART 08: Market segmentation by end-user PART 09: Market segmentation by need PART 10: Geographical segmentation PART 11: Market drivers PART 12: Market challenges PART 13: Market trends PART 14: Vendor landscape PART 15: Key vendor analysis For more information visit http://www.researchandmarkets.com/research/z5r9m2/global Media Contact: Laura Wood, +353-1-481-1716, [email protected]
To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-gamification-market-2015-2019---key-vendors-are-badgeville-big-door-media-bunchball--gigya-300203649.html SOURCE Research and Markets |