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Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019 with Microsoft, SoftKinetic & Sony Dominating
[August 18, 2015]

Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019 with Microsoft, SoftKinetic & Sony Dominating


DUBLIN, Aug. 18, 2015 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/28fc3h/assessment_of_the) has announced the addition of the "Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019" report to their offering.

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The global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.

This report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of the vendors in the market.

Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, hea, or the entire body, of an individual. Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC. The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements. Thus, no physical contact is required between individuals and devices.



For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technology when combined with voice recognition, facial recognition, eye-tracking, and other related technologies provide a very powerful technology that can completely change the way we control machines.


Key Vendors

  • Microsoft
  • SoftKinetic
  • Sony

 Key Topics Covered:

  1. Executive Summary
  2. Market Overview
  3. List of Abbreviations
  4. Scope of the Report
  5. Introduction
  6. Market Size and Forecast
  7. Geographical Analysis
  8. Five Forces Analysis
  9. Market Growth Drivers
  10. Market Challenges
  11. Market Trends
  12. Vendor Landscape
  13. Key Vendor Analysis

For more information visit http://www.researchandmarkets.com/research/28fc3h/assessment_of_the

Media Contact:

Laura Wood, +353-1-481-1716, [email protected]

 



To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/assessment-of-the-gesture-recognition-market-for-gaming-consoles-2015-2019-with-microsoft-softkinetic--sony-dominating-300129853.html

SOURCE Research and Markets


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