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Research and Markets Adds Report: Global Connected Living Room (Processor, Memory, Sensor, Connectivity) Market Trends & Opportunities 2013-2020 [Travel & Leisure Close - Up]
[July 22, 2014]

Research and Markets Adds Report: Global Connected Living Room (Processor, Memory, Sensor, Connectivity) Market Trends & Opportunities 2013-2020 [Travel & Leisure Close - Up]


(Travel & Leisure Close - Up Via Acquire Media NewsEdge) Research and Markets has announced the addition of the "Global Connected Living Room (Smart/3D, LED/LCD/OLED TV, Set Top Box, Home Theater) Market Trends & Opportunities 2013-2020" report to its offerings.



In a release, Research and Markets noted that report highlights include: The total connected living room market is expected to cross $357.24 billion by 2020 with a single digit growth rate. Currently, the market value is approximately $197.58 billion.

With the invention and evolution of the consumer electronics industry, new products such as the digital set-top box, digital video recorder, home theater systems, digital media players (such as blu-ray players) and gaming consoles have made their entry into the market.


The transformation of the living room into a digital entertainment hub of a home has been influenced by a variety of factors. One of these major factors has been the beginning of the shift towards digitization, making the use and storage of media content very convenient and highly user friendly.

The major living room devices that have been covered in this research study are TVs, set-top boxes, DVRs, home theater systems, gaming consoles, and blu-ray players. These devices have evolved to become an integral part of a typical connected living room. The development of newer and more advanced wired and wireless connectivity technologies have also contributed to growth of these devices. These technologies have made the storage, sharing and transfer of high quality media content simpler.

The major companies involved in connected living room market are Samsung Electronics Co., Ltd. (South Korea), Sony Corp. (Japan), LG Electronics Inc. (South Korea), BenQ Corp. (Taiwan), Nintendo Co., Ltd. (Japan), Comcast Corp. (U.S.), and Pioneer Corp. (Japan).

Report information: researchandmarkets.com/research/qq3kjx/connected_living ((Comments on this story may be sent to [email protected])) (c) 2014 ProQuest Information and Learning Company; All Rights Reserved.

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