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SIGGRAPH 2014 Technical Papers Preview
[July 02, 2014]

SIGGRAPH 2014 Technical Papers Preview


CHICAGO --(Business Wire)--

The SIGGRAPH 2014 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. In anticipation of the upcoming conference, SIGGRAPH's 41st annual, the program preview trailer is available on the official ACM SIGGRAPH YouTube (News - Alert) Channel (www.youtube.com/ACMSIGGRAPH).

Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potenti ...

Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field (c) 2014 Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology (Graphic: Business Wire)

Submissions to the Technical Papers program are received from around the globe and feature high quality, never-before-seen scholarly work. Submitters are held to extremely high standards in order to qualify.

"The quality of this year's Technical Papers content was superb," said Adam Finkelstein, SIGGRAPH 2014 Technical Papers Chair. "Not only did we receive outstanding work in the traditional areas of modeling, rendering, animation, and imaging, but we also noticed two emerging fields in design/fabrication and learning."

SIGGRAPH accepted 127 technical papers (out of 550 submissions) for this year's showcase, an acceptance rate of 25 percent (one percent higher than 2013). As is tradition, the papers were chosen by a committee made up of academia and industry experts.

The 2014 Technical Papers program also includes presentations for 46 papers published this year in the journal ACM Transactions on Graphics (TOG). SIGGRAPH 2014 takes place 10-14 August 2014 at the Vancouver Convention Centre in Vancouver, Canada.

Highlights From the SIGGRAPH 2014 Technical Papers Program:

Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field

Authors: Yoichi Ochiai, Jun Rekimoto, The University of Tokyo; Takayuki Hoshi, Nagoya Institute of Technology

To generate graphics using levitated small objects, this method expands the acousic manipulation method by changing the distribution of the acoustic-potential field. The approach makes available many expressions (for example, expression by materials and nondigital appearance), and the expressions are levitated in mid-air.



Floating Scale Surface Reconstruction

Authors: Simon Fuhrmann, Michael Goesele, Technische Universität Darmstadt


Introducing a novel, virtually parameter-free method for surface reconstruction from oriented, scale-enabled point samples. The approach constructs an implicit function as the sum of compactly supported basis functions. The final surface is extracted as the zero-level set of the implicit function.

PushPull++

Authors: Markus Lipp, Pascal Müller, Esri; Peter Wonka, King Abdullah University of Science and Technology

Introducing the novel 3D modeling tool PushPull++, which enables rapid modeling and adjustment of arbitrary meshes with slanted surfaces. PushPull++ reduces the required clicks for common modeling tasks up to an order of magnitude compared to leading commercial tools.

Intrinsic Images in the Wild

Authors: Sean Bell, Kavita Bala, Noah Snavely, Cornell University

Introducing a large-scale, public dataset for intrinsic image decompositions of indoor scenes (Intrinsic Images in the Wild) with crowd-sourced annotations of pairwise comparisons of material properties. The approach develops a dense CRF-based algorithm for intrinsic image decomposition that outperforms state-of-the-art algorithms.

Learning Bicycle Stunts

Authors: Jie Tan, Yuting Gu, Karen Liu, Greg Turk, Georgia Institute of Technology

A general approach to simulation and control of a human character riding a bicycle. The rider not only learns to steer and balance in normal riding situations, but also learns to perform a wide variety of stunts, including wheelie, endo, bunny hop, front-wheel pivot, and back hop.

About SIGGRAPH 2014

SIGGRAPH 2014 will bring thousands of computer graphics and interactive technology professionals from five continents to Vancouver, Canada for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 10 August through Thursday, 14 August 2014 at the Vancouver Convention Center. SIGGRAPH 2014 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 12-14 August 2014. More details are available at the SIGGRAPH 2014 website or on Facebook, Twitter and Instagram.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.


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