|[March 26, 2014]
OBJE Scouts Wearable Technology for New Innovations in Gaming
SARASOTA, Fla. --(Business Wire)--
With representatives at SXSW (News - Alert) Interactive in Austin last week and the
Game Developers Conference in San Francisco this week, OBJ Enterprises
(OTCBB: OBJE) is scouting new breakthroughs in wearable technology that
can potentially be used to create a new generation of interactive gaming
"Dating back to last year's Cloud Gaming Conference, we've seen an
explosion of interest in wearable technology from Google (News - Alert) (NASDAQ: GOOG)
Glass to baby monitoring systems," said OBJE CEO Paul Watson. "This is
the direction that mobile games are heading in, and we plan to be a
leader in this new movement."
OBJE has already begun to leverage wearable tech by a signing a letter
of intent to license innovative biofeedback technology for use in its
growing suite of mobile gaming applications. Flying Mollusk, LLC, has
developed a breakthrough biofeedback technology that connects players to
gaming devices via heart-monitoring sensors, which can then adapt
gameplay to suit or challenge gamers' stress levels. It's a major
innovation with the potential to erase traditional limits on games'
With global spending on gaming apps tripling in 2013 to $16 billion,
OBJE is working to partner with up-and-coming gam development
innovators such as Flying Mollusk to create groundbreaking properties
capable of capturing a big slice of the fast-growing industry.
Through its gaming division, Obscene Interactive, OBJE is working to
deliver new and innovative gaming products for the Apple (News - Alert) (NASDAQ: AAPL)
App Store and Google Play market alongside companies such as Glu Mobile
Inc. (NASDAQ: GLUU) and The9 Limited (NADAQ: NCTY).
About Obscene Interactive
Obscene Interactive, a subsidiary of OBJ Enterprises, Inc. (OBJE), is an
emerging global developer of mobile applications for smartphones and
tablet computers. OBJE is building a portfolio of popular gaming titles
crafted to appeal to a broad audience of consumers all over the world,
supporting multiple mobile platforms for maximum marketing value.
Obscene Interactive is focused on delivering the best in social gaming
solutions to a mass market in order to capitalize on the rapid expansion
of the mobile app marketplace.
For investment information and performance data, please visit www.ObsceneInteractive.com/investors.
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the meaning of Section 27A of the Securities Act of 1933, as amended,
and Section 21E of the Securities Exchange Act of 1934, as amended,
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