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DeviceAnywhere: Playphone and Tapatap Utilize DeviceAnywhere for Mobile Games Development
[September 09, 2008]

DeviceAnywhere: Playphone and Tapatap Utilize DeviceAnywhere for Mobile Games Development


(M2 PressWIRE Via Acquire Media NewsEdge)
RDATE:09092008

CTIA: San Francisco, CA -- Playphone and Tapatap, two major
international mobile games publishers, have chosen DeviceAnywhere to
help them test and develop their mobile games applications on actual
devices, from remote locations around the world. In keeping up with
growing demand from their mobile gaming consumers, DeviceAnywhere's
cost-effective solutions will help to bring their high-quality mobile
content to market faster.

Playphone, a provider of cutting-edge personalization and entertainment
content through ringtones, mobile games, wallpaper and more, is just
one of the mobile gaming companies that have employed DeviceAnywhere's
one-of-a-kind solutions for development and testing. Playphone also
powers subscription-based mobile destinations for top entertainment and
retail brands like Wal-Mart, ABC Television, Cartoon Network, and Adult
Swim.

As a longtime DeviceAnywhere customer, PlayPhone has experienced
several benefits of using the service, particularly in the case of the
company's off-shore initiatives and testing teams based in China and
Brazil. DeviceAnywhere will continue to provide the company with a
cost-effective way to test and implement their mobile content and
applications.

"As is the case with a large number of mobile game companies today,
PlayPhone has set up offices around the world to ensure a global
presence and to provide our customers with the most comprehensive
worldwide services available," said Luis Novo, Vice President of
Engineering for PlayPhone. "DeviceAnywhere empowers our off-shore
engineers to access hundreds of real handsets for development and
testing. Without DeviceAnywhere, it would be nearly impossible - as
well as costly - to conduct off-shore testing and keep up with today's
fast-paced mobile gaming market."

Tapatap, a mobile social gaming leader that delivers user-created games
on mobile and Web sites, has also chosen DeviceAnywhere for its
testing, QA, and porting needs. The company primarily develops on North
American handsets and has seen both time-saving and cost-savings
benefits through DeviceAnywhere's testing solutions.

"The mobile game environment has become increasingly competitive and it
is more important now than ever before that newer companies like
Tapatap make a large footprint in the gaming sector. DeviceAnywhere has
made this possible," said Andy Riedel, President & CTO for Tapatap. "As
a start-up, the high-cost of purchasing physical handsets and carrier
plans is unreasonable. DeviceAnywhere is a cost-effective, convenient
way for us to acquire every handset we need to ensure that our mobile
web site is thoroughly tested and provides consumers with a
high-quality, unique mobile social gaming experience that stands out
from the pack."

Playphone and Tapatap join worldwide mobile gaming leaders Electronic
Arts, Glu, and Vivendi Games in turning to DeviceAnywhere for their
testing needs. Using DeviceAnywhere's remote, physical handsets for
testing have helped to ensure seamless development and consistent
consumer usability.

"Studies have determined that mobile users choose games based mostly on
name and brand recognition - as a result, the top 10 mobile game titles
account for 20% of all purchases in the sector," said Faraz Syed, CEO
and co-founder of DeviceAnywhere. "It is therefore imperative that
developers efficiently separate themselves from the pack to survive in
this competitive ecosystem. DeviceAnywhere provides the tools
developers need to create higher-quality, rich applications that result
in the ultimate end-user experience with content that consumers will
embrace and recognize in the marketplace."

DeviceAnywhere is a revolutionary online service that provides remote
access to over 1500 real handsets, on live worldwide mobile networks,
remotely over the Internet, meeting all development, porting, testing,
and monitoring needs. Unlike emulator/simulator-based solutions,
DeviceAnywhere employs real, physical handsets - so, anything that a
user can do with a device in his / her hand, he / she can do with the
handsets in DeviceAnywhere - in real-time. This includes tasks such as
pressing device buttons, tapping on touch screens,
connecting/disconnecting the battery, viewing the LCD, listening to
ringers and speakers, and opening/closing a handset.

Beyond remote access, mobile content developers can also perform
automated testing through DeviceAnywhere Pro(tm)
(http://www.deviceanywhere.com/da_pro/index.htm), and perform 24x7



Quality of Service (QoS) monitoring through DeviceAnywhere
Monitoring(tm) (http://www.deviceanywhere.com/da_monitoring/index.htm)
to ensure ongoing quality and availability of their products.

About DeviceAnywhere


DeviceAnywhere is an award-winning product that provides convenient and
cost-effective end-to-end solutions for mobile content development,
monitoring, testing and deployment - enabling application developers to
bring better content to market faster than ever before. Its unique
Direct-to-Device(tm) technology provides access to real handsets in
live global networks, from anywhere. DeviceAnywhere currently supports
1500 devices on more than 25 different carrier networks worldwide, with
locations in the U.S., U.K., Canada, France, Germany, and Japan. To
learn more about DeviceAnywhere - and to sign up for a free, three-hour
trial - please visit www.deviceanywhere.com.

About PlayPhone

PlayPhone is a leading global mobile media company present in more than
20 countries throughout North America, Europe, Asia and Latin America
that provides cutting edge personalization and entertainment content
from partners such as Sony BMG, EMI, and Disney, in English and Spanish
to mobile consumers anytime, anywhere. PlayPhone founded the
direct-to-consumer mobile media distribution standard in 2003 and
continues to establish new means for delivering wireless entertainment.
The company currently operates its own leading mobile entertainment
destination at PlayPhone.com and powers subscription-based mobile
portals for the world's top entertainment and retail brands including
Wal-Mart, ABC Television, Cartoon Network, Sega, Real Networks and
more. PlayPhone is based in San Jose, Calif. And is funded by top
venture firms Menlo Ventures, Cardinal Venture Capital and Scale
Venture Partners.

About Tapatap

Tapatap is a social mobile gaming leader - delivering mobile and web
sites where users can create, enter and play user generated or
sponsored contests by some of today's major consumer brands. Tapatap is
the first social gaming company on both the mobile and web that gives
consumers the opportunity to play for fun and prizes. Harnessing the
power of mobile 2.0, Tapatap combines pop culture and game show logic,
to deliver the most unique consumer mobile entertainment experience.
Based in San Mateo, CA Tapatap launched in June 2007 and is privately
funded by Gabriel Venture Partners. Tapatap is on your mobile phone at
m.tapatap.com and on the web at http://www.tapatap.com.

CONTACT: Randi Whitcomb, Press Contact, DeviceAnywhere
Tel: +1 650 655 6464
e-mail: [email protected]
WWW: http://www.deviceanywhere.com
Jennifer Herman, Tapatap
Tel: +1 650 344 9599
e-mail: [email protected]
WWW: http://www.tapatap.com
PlayPhone
WWW: http://www.playphone.com

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provided within M2 PressWIRE. Data supplied by named party/parties.
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Copyright ? 2008 M2 Communications Ltd.

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