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Research and Markets: Mobile Games : Text to Rich-Media Games;ANalysis and Forecasts in the Growing Market for Mobile Phone Games
[August 04, 2004]

Research and Markets: Mobile Games : Text to Rich-Media Games;ANalysis and Forecasts in the Growing Market for Mobile Phone Games

RESEARCH-AND-MARKETS --(Business Wire)-- Aug. 4, 2004 -- Research and Markets (http://www.researchandmarkets.com) has announced the addition of Mobile Games : Text to Rich-Media Games to their offering.

This report investigates the market opportunity for both simple text based games and the more sophisticated multimedia games of tomorrow.

Mobile games offer one of the sure-fire routes to developing new mobile revenue streams. Significantly, success does not entirely depend upon the deployment of future networks and advanced handsets, and can benefit today from the widespread adoption of SMS services. There are other compelling reasons why mobile gaming is likely to thrive. They are relatively cheap to develop (particularly "retro" games such as Space Invaders and Asteroids etc) and unlike the Internet, mobile gamers are generally willing to pay-to-play.



Data and Forecasts for 2003-2008 are provided in the following categories.

-Key Regions


North America

South America

Europe

Asia

Pacific

Rest of World

-Mobile Market2.5G

3G Users

-Mobile Games Market

Mobile games users and revenues by region

-Simple' Text based Games

Text capable phones

Mobile users

who download 'simple' games

Downloads per user Average

price paid per 'simple' game download

Revenues from 'simple'

game downloads

Average Revenue Per User (Arpu).

-Sophisticated' Rich-Media Games

Rich media capable phones

Mobile users who download 'sophisticated' games

Average number of 'sophisticated' game downloads

Average price paid per game download

Revenues from game downloads

Arpu for Sophisticated' game downloads.

This report contains detailed analysis and discussion under the following headings:

Executive Summary

Key Findings of the study

1: Technology

2: The Opportunity for Mobile Entertainment

3: Mobile Games Development

4: 'Simple' Text Based Games

5: 'Sophisticated' Rich Media Games

6: Games Drivers, Hurdles & Rules

7: Billing

8: Regulation

For more information visit http://www.researchandmarkets.com/reports/c3491

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