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Asia-Pacific Virtual Reality in Gaming Market 2015-2019
[September 01, 2015]

Asia-Pacific Virtual Reality in Gaming Market 2015-2019



DUBLIN, Aug. 31, 2015 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/qr8lsg/virtual_reality) has announced the addition of the "Virtual Reality in Gaming Market in APAC 2015-2019" report to their offering.

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The virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.

This report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 2015-2019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the report discusses the major drivers that influence the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market./p>



Mobile integrated VR headsets are expected to change the dynamics of the VR market. Leading companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR and HTC-Vive. This will offer benefits such as portability, the advantage of being used as a stand-alone device, untethered aspects, and ease of use. With the ever-growing smartphone market, more people will use smartphones and tablets to extend an immersive experience in VR gaming during the forecast period.

According to the report, in 2014, the mobile gaming market accounted for 27% of the global video gaming market. The market is expected to capture one third of the global gaming industry in the next few years. APAC is the biggest market for mobile games worldwide, leading to the availability of more games. This is a positive news for companies like Samsung and the other upcoming VR HMD manufacturers, which makes VR headsets where cellphones can be integrated. A shift from traditional PC-console gaming to mobile gaming by hardcore gamers will propel the growth of VR technology during the forecast period.


Further, the report states that the majority of apps available in the market fail because of poor content and an inability to add new content.

Key Vendors

  • Avegant
  • Beijing ANTVR Technology
  • Carl Zeiss
  • Gameface Labs
  • Google
  • HTC
  • Immersion Vrelia
  • Oculus VR (Subsidiary of Facebook)
  • Razer
  • Samsung
  • Shoogee
  • Sony
  • Virtuix
  • Vrizzmo

For more information visit http://www.researchandmarkets.com/research/qr8lsg/virtual_reality

Media Contact:

Laura Wood, +353-1-481-1716, [email protected]

 

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/asia-pacific-virtual-reality-in-gaming-market-2015-2019-300135899.html

SOURCE Research and Markets


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