Virtual Reality In Education Global Market Report 2022
DUBLIN, June 10, 2022 /PRNewswire/ -- The "Virtual Reality In Education Global Market Report 2022, by Component, Deployment, Application" report has been added to ResearchAndMarkets.com's offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global virtual reality in education market.
Where is the largest and fastest growing market for the virtual reality in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Virtual Reality In Education market global report answers all these questions and many more.
The global virtual reality in education market is expected to increase from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36%. The change in growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The market is expected to reach $32.94 billion in 2026 at a CAGR of 39.7%.
Virtual reality in education market consists of sales of virtual reality hardware and software by entities (organization, sole-trader, and partnership) that have the potential to transform the theoretical aspects in the books to reality using the virtual reality features. Virtual reality is a computed enabled simulation that is presented using projectors and computer programming. Virtual reality in education is being applied in all levels of education today including K-12, higher education, and vocational training.
The main components of virtual reality in education are hardware, software, and solutions. The hardware component of VR in education involves devices used to project virtual reality content such as head-mounted displays, VR headsets, and projectors. Virtual reality in education can be deployed in the cloud, on-premises, and is applied in areas including residential, academic and training institutions, among others.
North America was the largest region in the virtual reality in education market in 2021. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The increasing internet penetration will drive the growth of virtual reality in the education market during the forecast period. The internet plays a crucial role in people's lives today as a large portion of the population's lives are immersed in digital technology. The internet has become an effective platform for conducting virtual courses due to its consistent interface, lower connection cost, and universal appeal.
For instance, according to the Internet World Stats report, global internet users reached 5.1 billion as of March 2021. Furthermore, according to the Techjury report, the global E-learning sector is expected to reach $325 Billion by 2021. Therefore, the increasing internet penetration propels the growth of virtual reality in the education market.
For instance, in March 2021, Fisk University, HTC VIVE, T-Mobile, and VictoryXR have partnered to launch the first-ever interactive 5G enabled VR human cadaver lab for learning delivery to pre-med and biology-related majors.
6.2. Global Virtual Reality In Education Market, Segmentation By Deployment, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
6.3. Global Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7. Virtual Reality In Education Market Regional And Country Analysis
For more information about this report visit https://www.researchandmarkets.com/r/m3uicw
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