Gaming Market to grow by USD 125.65 billion from 2020 to 2025|56% Growth to Originate from APAC|17000+ Technavio Reports
NEW YORK, Jan. 13, 2022 /PRNewswire/ -- 56% of the growth will originate from APAC for the gaming market. China, Japan, and South Korea (Republic of Korea) are the key markets for gaming in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The increasing penetration of e-sports in developing countries, such as Taiwan, Malaysia, and Singapore will facilitate the gaming market growth in APAC over the forecast period. The gaming market is set to grow by USD 125.65 billion from 2020 to 2025 at a CAGR of 12% as per the latest report by Technavio.
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Gaming Market: Segmentation Analysis & Revenue Generating Segment
The gaming market share growth by the casual gaming segment will be significant for revenue generation. The market for casual gaming is growing with the increasing adoption of mobile gaming. Most casual gamers prefer mobile devices over PCs and consoles because of easy access to the games. In addition, casual gamers play games online on their mobile devices, as it is easy for them to play games of their choice from anywhere at any time. Technavio report provides an accurate prediction of the contribution of all the segments to the growth of the gaming market size.
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