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Revenue of Indoor and Online Games Market Soar After Coronavirus Lockdown - AriztonCHICAGO, Sept. 20, 2021 /PRNewswire/ -- During the COVID-19 lockdown, it was more important than ever to examine new ways for people to feel socially connected. Online and indoor games proved to be a lifeline for folks amidst COVID-19 lockdown in different countries. Families took out games from the back of the closet and sat around the table once again. Roommates found new games both online and offline to pass time on weekends. Additionally, video games can transport someone outside themselves. Video games these days often have deep themes that make players live the adventure. This has given a boom to games market. Arizton has a dedicated vertical that focuses on consumer goods & retail tech across geographies. These market research reports cover detailed analysis of the COVID-19-induced supply chain disruptions, innovations in technology, equipment financing, economic impact, and detailed study of the competitive landscape. Arizton's approach includes the key highlights of the market such as trends and driver analysis, market share analysis, growth opportunities, and the impact of government initiatives in the consumer goods and retail tech industry. Check out our portfolio - https://www.arizton.com/market-reports/category/consumer-goods-retail-tech Board Games Market - Global Outlook and Forecast 2021-2026 The board games market size will reach USD 29.87 billion by 2026, growing at a CAGR of 12.71% during the period 2021-2026. In the past decade, the popularity of board games soared with the launch of several new products into the market. The market for board games has been strong despite intense competition from digital sources of entertainment. The COVID-19 outbreak has had a profound impact on the gaming industry. Digital platforms across the gaming industry have witnessed development owing to the rise in utilization of gadgets in the residential sector whereas conventional gaming setups incurred losses due to the disturbance in the retail sector. Companies catering to the board games market are focusing on regaining topline market growth by prioritizing customer centric operations. KEY HIGHLIGHTS
The board games market includes segments by products (puzzles, tabletop, card & dice, collectible card, miniature, and RPG), theme (strategy & war, educational, fantasy, sports, and others), and distribution (online and retail channel (specialty stores, mass market playrs, and others). The key vendors in the board games market are Asmodée Éditions (Group), Hasbro, Mattel, and Ravensburger. Get more insights: https://www.arizton.com/market-reports/global-board-games-market-industry-analysis-2024 Fantasy Sports Market - Global Outlook and Forecast 2021-2026 The fantasy sports market size will reach USD 2.24 billion by 2026, growing at a CAGR of 13.98% during the period 2021-2026. Over the last 15 years, the gaming industry has completely evolved from the traditional consoles to a technologically developed graphical mobile entertainment featuring live video streaming assisted by cloud-based infrastructure. The COVID-19 lockdown has benefited the gaming industry, resulting in rapid growth in recent months. Owing to the rise in data consumption and usage of smartphones among consumers has resulted in huge growth opportunities in various regions across the world, driving new methods of playing, engaging, and paying. KEY HIGHLIGHTS
The fantasy sports market includes segments by fantasy sports (football, soccer, basketball, baseball, hockey, golf, cricket, and others), gender (males and females), and platforms (application and website). The key players in the fantasy sports market are CBS Corporation, DraftKings, FanDuel, Yahoo, and ESPN. Get More Insights: https://www.arizton.com/market-reports/fantasy-sports-market Esports Market - Global Outlook and Forecast 2020-2025 The esports market size will reach USD 2.69 billion by 2025, growing at a CAGR of 16.11% during the period 2020-2025. Esports is a booming global industry where skilled video gamers play competitively. The industry is witnessing growth globally where around 1.7 billion people watch esports worldwide both online and in person. The global esports market is projected to grow with increasing viewership, centralization of teams, and the continuous adoption of traditional franchise-style leagues. Esports is attracting many investors looking to capitalize on opportunities.
The esports market includes segments by revenue (game publisher fee, merchandize & tickets, advertisement, sponsorships, and media rights), games (multiplayer online battle arena, player vs. player, first person shooters, and real-time strategy) and e-platform (PC-based esports, consoles-based esports, and mobile & tablets) The key players in Esports market are Activision Blizzard, Electronic Arts, Modern Times Group (MTG), Take-Two Interactive Software, Tencent, and Valve Corporation. Get the updated version for free on the purchase of this title: https://www.arizton.com/market-reports/global-esports-market Subscribe to our consumer goods & retail tech profile to gain access to the latest market research reports at competitive prices. Read some of the top-selling reports:
About Arizton: Arizton Advisory and Intelligence is an innovation and quality-driven firm, which offers cutting-edge research solutions to clients across the world. We excel in providing comprehensive market intelligence reports and advisory and consulting services. We offer comprehensive market research reports on industries such as consumer goods & retail technology, automotive and mobility, smart tech, healthcare, and life sciences, industrial machinery, chemicals and materials, IT and media, logistics and packaging. These reports contain detailed industry analysis, market size, share, growth drivers, and trend forecasts. Arizton comprises a team of exuberant and well-experienced analysts who have mastered in generating incisive reports. Our specialist analysts possess exemplary skills in market research. We train our team in advanced research practices, techniques, and ethics to outperform in fabricating impregnable research reports. Mail: [email protected]
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