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$3.36 Bn growth in Gaming Peripheral Market 2021-2025 | Evolving Opportunities in Interactive Home Entertainment Industry | Technavio
[August 19, 2021]

$3.36 Bn growth in Gaming Peripheral Market 2021-2025 | Evolving Opportunities in Interactive Home Entertainment Industry | Technavio


NEW YORK, Aug. 19, 2021 /PRNewswire/ -- Technavio forecasts the gaming peripheral market to grow by USD 3.36 billion, at almost 7% CAGR during 2021-2025.

Here is an Exclusive report talking about Market scenarios, Estimates, the impact of lockdown, and Customer Behaviour.
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The gaming peripheral market report offers a comprehensive analysis of the strategies adopted by vendors and the trends, drivers, and challenges affecting the market size.

The report identifies the rising popularity of e-sports as one of the major factors driving the growth of the market. The report also provides information on other latest trends and drivers impacting the overall market environment.

The gaming peripheral market is segmented by technology (wired and wireless), type (controllers, headsets, keyboards, gaming mice, and mouse pads), and geography (North America, APAC, Europe, South America, and MEA). The increasing availability of advanced gaming consoles will be crucial in fueling the growth of the market over the forecast period.

This report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

The gaming peripheral market covers the following areas:

Gaming Peripheral Market Sizing
Gaming Peripheral Market Forecast
Gaming Peripheral Market Analysis

Download the free sample report here: www.technavio.com/talk-to-us?report=IRTNTR43394

Companies Mentioned:

  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH and Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.

Related Reports on Communication Services Include:
Global Gaming Headset Market
 - Global gaming headset market is segmented by technology (wired gaming headsets and wireless gaming headsets), product (PC gaming headsets and console gaming headsets), distribution channel (offline and online), geography (North America, APAC, Europe, MEA, and South America).
Download Exclusive Free Sample Report



Global Gaming Simulators Market - Global gaming simulators market is segmented by end-user (commercial and residential), type (racing, shooting, and flight), component (hardware and software), and geography (North America, Europe, APAC, South America, and MEA).
Download Exclusive Free Sample Report

Key Topics Covered:


Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Technology

  • Market segments
  • Comparison by Technology
  • Wired - Market size and forecast 2020-2025
  • Wireless - Market size and forecast 2020-2025
  • Market opportunity by Technology

Market Segmentation by Type

  • Market segments
  • Comparison by Type
  • Controllers - Market size and forecast 2020-2025
  • Headsets - Market size and forecast 2020-2025
  • Keyboards - Market size and forecast 2020-2025
  • Gaming mice - Market size and forecast 2020-2025
  • Mouse pads - Market size and forecast 2020-2025
  • Market opportunity by Type

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH and Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio's in-depth research has direct and indirect COVID-19 impacted market research reports.
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About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Technavio Research
Jesse Maida
Media & Marketing Executive
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UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/
Report: www.technavio.com/report/gaming-peripheral-market-industry-analysis
Newsroom: newsroom.technavio.com/news/gaming-peripheral-market

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SOURCE Technavio


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