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Global Video Capture Cards Market (2020 to 2028) - COVID-19 Impact and AnalysisDUBLIN, Aug. 10, 2021 /PRNewswire/ -- The "Video Capture Cards Market Forecast to 2028 - COVID-19 Impact and Global Analysis by Platform (PC and Laptops, Gaming Consoles, and Others), Type (Analog and Digital), and Input Interface (HDMI, SDI, DP, and Others)" report has been added to ResearchAndMarkets.com's offering. According to this report the market is expected to grow from US$ 467.1 million in 2021 to US$ 685.4 million by 2028; it is estimated to grow at a CAGR of 5.6% from 2021 to 2028. A rise in popularity of various social media platforms and a subsequent transition of several advertisement and market spending converging on these platforms achieved unprecedented traction, particularly in the past few years. Additionally, the mounting trend of social media influencers and professional video bloggers, along with noteworthy rise in number of online video contentobased sellers, is boosting the demand for creative video content. Thus, the enhanced quality video content has subsequently facilitated the penetration of video capture card and software application, which, in turn, is fuelling the growth of the video capture card market. Moreover, several market players have launched numerous smartphone specific software targeted for this fastogrowing customer base with the procurement of video capture card. Hence, the rise in popularity of online video contentobased customer base such as content sellers, advertisers, and influencers is expected to provide numerous lucrative growth opportunities for the market players in the coming years. However, the professional media production houses such as entertainment industries, gaming, media, and educational institutes continue to be one of the major end users of the video capture card globally. Additionally, the emergence of several regional cinema and online content for OTT platforms across various demographics in Asian and African countries is witnessing a demand for video capture cards, which, in turn, will drive the video capture card in emerging economies. Thunderbolt is the hardware interface, which permits the connection of the external peripherals to a computer; it was developed by Apple and Intel. The Thunderbolt 1 and 2 make use of the same connector as Mini DisplayPort (MDP), whereas Thunderbolt 3 can be used as USB Type-C. These are initially developed and marketed with the name - Light Peak. The acceptance of different Thunderbolt versions by the users worldwide for enhanced speed of data transfer and as an efficient video interface is the ongoing trend, which is boosting the growth of the video capture card market. The video capture cards market is segmented based on platform, type, input interface, and geography. Based on platform, the market is segmented into PC and laptops, gaming consoles, and others. In 2021, the gaming consoles segment accounted for the largest market share. In terms of type, the market is bifurcated into analog and digital. In 2021, the digital segment accounted for a larger share in the market. Based on input interface, the market is segmented into HDMI, SDI, DP, and others. In 2021, the HDMI segment accounted for a larger share in the market. Geographically, the global video capture cards market is broadly segmented into North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South America (SAM). In 2021, APAC accounted for the significant share in the global market. Video gaming is no longer exclusively enjoyed by youngsters. With the constant development of the gaming industry, people of diverse age groups are progressively inculcating gaming culture in their daily routine. Several people play video games for their leisure, while some foresee it as a lucrative career option. The percentage of internet users in North America, Europe, APAC, MEA, and SAM is 73%, 76%, 84%, 83%, and 86% respectively. The percentage of internet gaming users among different age groups such as 23-26 (Millennial), 37-55 Gen X), and 16-22 (Gen Z) is estimated to be around 48%, 25%, and 23%, respectively. Additionally, the adoption of gaming consoles such as Microsoft's Xbox Series X, Sony's PlayStation 5, and Nintendo Switch is growing swiftly, which illustrates the surging interest of gamers toward adoption of advanced consoles. Further, the increasing adoption of gaming consoles is driving the sales of video capture cards. Also, the console owners are looking forward to improving nextogeneration consoles to enhance gaming experience. In the last few years, the professional gamers have undergone strict training in state-of-the-art facilities, using gaming analytics, with an aim to enhance their performance. The above-mentioned facts associated to demographics, adoption of sales, and professionalization of gaming are highlighting the importance of gaming trend, which, in turn is driving the video capture cards market. Key Findings of the Study: The global video capture cards market is segmented into five major regions-North America, Asia Pacific (APAC), Europe, the Middle East & Africa (MEA), and South America (SAM) and significant strategic initiatives are being taken by several market players in the video capture cards industry. 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Key Topics Covered: 4. Video Capture Card Market Landscape For more information about this report visit https://www.researchandmarkets.com/r/idrb3d Media Contact: Research and Markets View original content:https://www.prnewswire.com/news-releases/global-video-capture-cards-market-2020-to-2028---covid-19-impact-and-analysis-301352295.html SOURCE Research and Markets |