SIGGRAPH 2020 Makes Digital Magic During First Virtual Conference
SIGGRAPH 2020, which launched online on 17 August, has concluded its live session week with nearly 400,000 streams worldwide. The 47th annual international conference and exhibition on computer graphics and interactive techniques was held for the first time virtually and, though no new content will air, will remain open for registration through 11 September, with content accessible to participants until 27 October.
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On the conclusion of the event, SIGGRAPH 2020 Conference Chair Kristy Pron shared, "SIGGRAPH 2020 was a huge testament to the strength and collaboration of the incredible graphics community. While we love to gather in-person and many missed the chance to see old friends, our incredible contributors and exhibitors brought their A game to this online experiment, and I could not be happier to have presided over SIGGRAPH's first virtual conference."
As is expected of the event, virtual SIGGRAPH 2020 played host to the latest innovations in art, science, and technology from more than 1600 contributors across 700 presentations during its two-week release, 17-28 August. To date, the conference has been welcomed and enjoyed by an international audience from 95 countries. Representation from six out of seven continents included participants from the United States, Canada, Japan, New Zealand, Zimbabwe, France, Brazil, Israel, China, and more. Not to be out done, this year's Exhibition housed more than 80 diverse companies, who showcased the latest in computer graphics hardware, software, and more during custom virtual demonstrations and over 70 curated sessions.
Highlights from the conference included a magical keynote from cyber illusionist Marco Tempest (News - Alert), executive director of New York's magicLab; the presentation of 163 research papers and 69 posters; three world-premiere animated shorts in the Computer Animation Festival Elctronic Theater; the worldwide release of Magic Leap's "The Last Light", a VR Theater selection, and the unveiling of Felix & Paul Studios' first AR Project, a collaboration with The Jim Henson Company; ACM SIGGRAPH's two-day Diversity and Inclusion Summit; sneak peek Production Sessions and Talks focusing on not only film and games but prestige TV and advertising; two retrospective panels celebrating pioneers from PDI (Pacific Data Images) and the NYIT Computer Graphics Lab, respectively; and the first-ever Real-Time Live! global broadcast.
SIGGRAPH 2020 conference award winners are:
ACM Student Research Competition
Computer Animation Festival Electronic Theater
Immersive (Immersive Pavilion and VR Theater)
Register to access on-demand SIGGRAPH 2020 content through 11 September at s2020.SIGGRAPH.org/register.
About ACM, ACM SIGGRAPH and SIGGRAPH 2020
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2020, the 47th annual conference hosted by ACM SIGGRAPH, will take place virtually.
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