Future Roadmap for the Global Virtual Reality Market 2020-2025 - Simulation and Training are Leading the Way
DUBLIN, July 31, 2020 /PRNewswire/ -- The "Virtual Reality Market by Segment (Consumer, Enterprise, Industrial, Government), Equipment (Hardware, Software, Components) Applications and Solutions 2020 - 2025" report has been added to ResearchAndMarkets.com's offering.
This research provides an in-depth assessment of the virtual reality market including analysis of VR ecosystem and role of value chain partners, evaluation of recent VR patent filings and intellectual property, and analysis of current price metrics VR devices, apps, and content. The report also provides an assessment of key VR companies and solutions with SWOT analysis, analysis of emerging business models and evolution of VR monetization, analysis of VR component market: devices, software, hardware, platforms. The report also presents key VR growth drivers, market challenges, and emerging opportunities.
For enterprise and industrial virtual reality market segments, simulations and training are leading the way. We see everything from situational training to more traditional expectations such as VR enhanced simulations for flight and vehicle training. Businesses will also seek to use VR as a means to destress employees by offering them a virtual experience of their everyday work with random events thrown into the mix, both to add interest/amusement as well as to test and train them to see how they might react given a real-world experience such as how to best deal with a senile shoplifter.
This research provides an in-depth assessment of the VR market including the following:
Forecasts in Report:
Key Topics Covered:
1.0 Executive Summary
For more information about this report visit https://www.researchandmarkets.com/r/whtgjl
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