Global E-sports Market Analysis 2020 - Featuring Key Players Epic Games, Activision Blizzard, Nintendo, Electronic Arts and Sony
DUBLIN, June 2, 2020 /PRNewswire/ -- The "Esports - Thematic Research" report has been added to ResearchAndMarkets.com's offering.
E-sports is the fastest growing theme in the gaming sector. These organized multiplayer video game competitions have enjoyed spectacular growth over the last decade, with thousands of fans filling stadiums to watch live events and millions following them on streaming platforms. Although esports currently caters to a niche audience - almost 10% of the global online population of around 4.5 billion - its reach is expanding rapidly. Brands from a wide range of industries are investing in esports to reach a young demographic that is typically resistant to traditional advertising channels. E-sports revenue is set to surpass $1bn in 2020 with brand sponsorship the biggest revenue stream.
Key Topics Covered:
Appendix: Thematic research methodology
For more information about this report visit https://www.researchandmarkets.com/r/f8jc6e
Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.
Research and Markets
View original content:http://www.prnewswire.com/news-releases/global-e-sports-market-analysis-2020---featuring-key-players-epic-games-activision-blizzard-nintendo-electronic-arts-and-sony-301069262.html
SOURCE Research and Markets
Utilizing Machine Learning to Predict Public Transportation Times