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Global Gaming Peripherals Markets, 2011-2018 & 2019-2024DUBLIN, May 17, 2019 /PRNewswire/ -- The "Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024" report has been added to ResearchAndMarkets.com's offering. The global gaming peripherals market is expected to grow at a CAGR of 10% during 2019-2024 A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology. An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market. This latest report provides a deep insight into the global gaming peripherals market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the global gaming peripherals market in any manner. Key Questions Answered in This Report:
1 Preface 2 Scope and Methodology 2.1 Objectives of the Study 2.2 Stakeholders 2.3 Data Sources 2.3.1 Primary Sources 2.3.2 Secondary Sources 2.4 Market Estimation 2.4.1 Bottom-Up Approach 2.4.2 Top-Down Approach 2.5 Forecasting Methodology 3 Executive Summary 4 Introduction 4.1 Overview 4.2 Key Industry Trends 5 Global Gaming Peripherals Market 5.1 Market Overview 5.2 Market Performance 5.3 Market Breakup by Product Type 5.4 Market Breakup by Gaming Device Type 5.5 Market Breakup by Technology 5.6 Market Breakup by Distribution Channel 5.7 Market Breakup by Region 5.8 Market Forecast 6 Market Breakup by Product Type 6.1 Headsets 6.1.1 Market Trends 6.1.2 Market Forecast 6.2 Keyboards 6.2.1 Market Trends 6.2.2 Market Forecast 6.3 Joysticks 6.3.1 Market Trends 6.3.2 Market Forecast 6.4 Mice 6.4.1 Market Trends 6.4.2 Market Forecast 6.5 Gamepads 6.5.1 Market Trends 6.5.2 Market Forecast 6.6 Others 6.6.1 Market Trends 6.6.2 Market Forecast 7 Market Breakup by Gaming Device Type 7.1 PC (Desktop/Laptop) 7.1.1 Market Trends 7.1.2 Market Forecast 7.2 Gaming Consoles 7.2.1 Market Trends 7.2.2 Market Forecast 8 Market Breakup by Technology 8.1 Wired 8.1.1 Market Trends 8.1.2 Market Forecast 8.2 Wireless 8.2.1 Market Trends 8.2.2 Market Forecast 9 Market Breakup by Distribution Channel 9.1 Online 9.1.1 Market Trends 9.1.2 Market Forecast 9.2 Offline 9.2.1 Market Trends 9.2.2 Market Forecast 10 Market Breakup by Region 10.1 North America 10.1.1 Market Trends 10.1.2 Market Forecast 10.2 Asia Pacific 10.2.1 Market Trends 10.2.2 Market Forecast 10.3 Europe 10.3.1 Market Trends 10.3.2 Market Forecast 10.4 Middle East and Africa 10.4.1 Market Trends 10.4.2 Market Forecast 10.5 Latin America 10.5.1 Market Trends 10.5.2 Market Forecast 11 SWOT Analysis 11.1 Overview 11.2 Strengths 11.3 Weaknesses 11.4 Opportunities 11.5 Threats 12 Value Chain Analysis 13 Porters Five Forces Analysis 13.1 Overview 13.2 Bargaining Power of Buyers 13.3 Bargaining Power of Suppliers 13.4 Degree of Competition 13.5 Threat of New Entrants 13.6 Threat of Substitutes 14 Price Analysis 15 Competitive Landscape 15.1 Market Structure 15.2 Key Players 15.3 Profiles of Key Players 15.3.1 Alienware 15.3.2 Logitech 15.3.3 Razer 15.3.4 Mad Catz 15.3.5 Turtle Beach 15.3.6 Corsair 15.3.7 Cooler Master 15.3.8 Sennheiser 15.3.9 HyperX 15.3.10 SteelSeries 15.3.11 Anker 15.3.12 Roccat 15.3.12 Reddragon 15.3.13 Das 15.3.15 Gamdias 15.3.16 Sades For more information about this report visit https://www.researchandmarkets.com/r/ghx884 Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research. Media Contact: Research and Markets View original content:http://www.prnewswire.com/news-releases/global-gaming-peripherals-markets-2011-2018--2019-2024-300851745.html SOURCE Research and Markets |