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Global Surface Computing Market to 2026 - Growing Applications in Entertainment & Hospitality Sectors and Rising Demand from Emerging Economies
[February 07, 2019]

Global Surface Computing Market to 2026 - Growing Applications in Entertainment & Hospitality Sectors and Rising Demand from Emerging Economies

DUBLIN, Feb. 7, 2019 /PRNewswire/ --

The "Surface Computing - Global Market Outlook (2017-2026)" report has been added to's offering.

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Global Surface Computing market accounted for $12.00 billion in 2017 and is expected to reach $146.90 billion by 2026 growing at a CAGR of 32.0% from 2017 to 2026.

Increasing use of surface computers for business purposes, growing applications in entertainment & hospitality sectors and rising demand from emerging economies are some of the key factors propelling the market growth. However, high cost of surface computing is hindering the market growth.

Surface computing means the table shape computer that applies specialized Graphical User Interface (GUI) in which the conventional GUI elements is restored with natural and everyday objects that are able to interact with the exterior of the display. It is a tabletop computer that enables multiple user interaction and provides multi touch facility at the same time.

By End User, retail segment has a considerable growth in the market. Surface computing not only makes transactions faster and easier but also offers personalized computing environment to the business owners. Surface computing also facilitates businesses in their green initiatives, allowing them to cut back on paper, ink, and other office supply waste.

Based on geography, Asia Pacific is expected to witness the fastest growth rate during the forecast period. The growth is due to rapid development of the entertainment and hospitality industries, which is anticipated to generate massive consumer support for advanced technology in the market.

What our report offers:

  • Market share assessments for the regional and country level segments
  • Market share analysis of the top industry players
  • Strategic recommendations for the new entrants
  • Market forecasts for a minimum of9 years of all the mentioned segments, sub segments and the regional markets
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Key Topics Covered:

1 Executive Summary

2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.5 Research Sources

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 End User Analysis
3.7 Emerging Markets
3.8 Futuristic Market Scenario

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global Surface Computing Market, By Vision
5.1 Introduction
5.2 Two Dimensional
5.3 Three Dimensional

6 Global Surface Computing Market, By Type
6.1 Introduction
6.2 Flat Display
6.3 Curved Display
6.4 Components
6.4.1 Projector
6.4.2 Sensor
6.4.3 Display
6.4.4 Processor and Software
6.4.5 Infrared Camera
6.4.6 Screen
6.4.7 Other Components

7 Global Surface Computing Market, By Touch
7.1 Introduction
7.2 Multi-user
7.3 Single-touch
7.4 Multi-touch
7.5 Other Touches

8 Global Surface Computing Market, By End User
8.1 Introduction
8.2 Retail
8.3 Entertainment
8.4 Education
8.5 Automotive
8.6 Government
8.7 Financial Services
8.8 Hospitality
8.9 Healthcare

9 Global Surface Computing Market, By Geography
9.1 Introduction
9.2 North America
9.3 Europe
9.4 Asia Pacific
9.5 South America
9.6 Middle East & Africa

10 Key Developments
10.1 Agreements, Partnerships, Collaborations and Joint Ventures
10.2 Acquisitions & Mergers
10.3 New Product Launch
10.4 Expansions
10.5 Other Key Strategies

11 Company Profiling
11.1 Microsoft Corporation
11.2 3M Co
11.3 Apple Inc
11.4 Planar Systems Inc.
11.5 Eyefactive GmbH
11.6 Touchmagix Media Private Limited
11.7 Vertigo Systems GmbH
11.8 Nvision Solutions Inc
11.9 Sensytouch, Inc
11.10 Ideum Inc.
11.11 Toshiba Corporation
11.12 Qualcomm Technologies, Inc
11.13 Intel Corporation
11.14 IBM Corpation
11.15 Fujitsu Ltd
11.16 LG Electronics Inc.
11.17 Sony Corporation
11.18 Acer Inc.
11.19 Panasonic Corporation

For more information about this report visit

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