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European Animation, VFX & Games Industry Report 2019: Strategies, Trends & Opportunities 2018-2020 - Sharp increase in Streaming Video ConsumptionDUBLIN, Jan. 15, 2019 /PRNewswire/ -- The "European Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019" report has been added to ResearchAndMarkets.com's offering. The total value of European animation industry was US$ 45.6 billion in 2018 and is projected to reach US$ 46.2 billion by 2020. The size of European video gaming industry was US$ 19 billion in 2018 and is projected to reach 21.5 billion by 2020. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. OVERVIEW The demand for animation, VFX and gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers. Global consumers are displaying a growing appetite for engaging, highdefinition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such a ultra-highdefinition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering. Key Topics Covered: European Animation Industry
Feature Film Industry in Europe
Trends in Europe
Animation Movie Budgets in Europe
Television Series Development in Europe
Copyright Chain in Europe Co-Production Strategies in Europe
Distribution Strategies in Europe
3D Market in Europe
Industry Constraints and Challenges Market size of European Animation, VFX & Games industry Animation, VFX & Games Industry
Industry Structure and Location
German Animation funding
Animation Schools
German Video Games Industry
Key Opportunities & Strategies for Video Games Industry
Video Games Market Size & Opportunity For more information about this report visit https://www.researchandmarkets.com/research/h84z3k/european?w=5 Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research. Media Contact: Laura Wood, Senior Manager View original content:http://www.prnewswire.com/news-releases/european-animation-vfx--games-industry-report-2019-strategies-trends--opportunities-2018-2020---sharp-increase-in-streaming-video-consumption-300778478.html SOURCE Research and Markets |