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The Global Computational Creativity Market is Anticipated to Reach $685 Million by 2023 -- Automation of Creative Tasks is Driving the Adoption of Computational Creativity SolutionsDUBLIN, Dec. 11, 2018 /PRNewswire/ -- The "Computational Creativity Market by Component, Technology, Application, and Region - Global Forecast to 2023" report has been added to ResearchAndMarkets.com's offering. The global computational creativity market size is projected to grow from USD 204 million in 2018 to USD 685 million by 2023, at a CAGR of 27.4% during 2018-2023. Major growth factors for the market include automation of creative tasks and the adoption of computational creativity solutions to improve the creative process. Slow digitalization rate affecting the adoption of AI technology and increasing market competition may restrain the market growth. The computational creativity market by application has marketing and web designing, product designing, music composition, photography and videography, high-end video gaming development, automated story generation, and others (training simulation and R&D) segments. The marketing and web designing application is expected to grow at highest rate, as users can quickly build creative website with a few simple clicks, without requiring prior coding experience or knowledge. Also, vendors in the computational creativity market are offering AI-powered platforms to help markets build effective marketing campaigns. Based on the technology, computational creativity market is segmented into NLP, ML and deep learning, and computer vision. The computer vision technology is expected to grow at the highest rate during the forecast period, due to the growing use of computer vision technology in various solutions designed to develop creative photograph where the computer vision technology is used to automatically detect objects in the photographs. Key Topics Covered 1. Introduction 5.2.2 Restraints 5.2.2.1 Slow Digitalization Rate is Affecting the Adoption of AI Technology in the Emerging Economies 5.2.2.2 Increasing Market Competition 5.2.3 Opportunities 5.2.3.1 Increasing Adoption of Computational Creativity Solutions in Modern Applications 5.2.3.2 Increasing Investments and Funding in Computational Creativity Startups 5.2.4 Challenges 5.2.4.1 Implication of Copyright Law is Posing A Challenge 5.3 Use Cases 5.3.1 Introduction 5.3.1.1 Use Case: Scenario 1 5.3.1.2 Use Case: Scenario 2 5.3.1.3 Use Case: Scenario 3 5.3.1.4 Use Case: Scenario 4 5.3.1.5 Use Case: Scenario 5 5.4 Regulatory Implications and Associations 5.4.1 Introduction 5.4.2 General Data Protection Regulation 5.4.3 International Organization for Standardization 5.4.4 Association for Computer Aided Design in Architecture 5.4.5 International News Media Association 5.4.6 World Intellectual Property Organization 5.5 Process of Computational Creativity 6. Computational Creativity Market, By Technology 6.1 Introduction 6.2 Natural Language Processing 6.2.1 The Adoption of Nlp to Increase for Translation Purposes 6.3 Machine Learning and Deep Learning 6.3.1 Companies to Adopt AI Technology to Enhance Their Applications 6.4 Computer Vision 6.4.1 Need to Improve Creative Process 7. Computational Creativity Market, By Component 7.1 Introduction 7.2 Solutions 7.2.1 Software Tools 7.2.1.1 Ease Offered By Software Tools to Integrate Computational Creativity Into the Existing Infrastructures 7.2.2 Platforms 7.2.2.1 Platforms to Provide A Complete Foundation to Create Various Computational Creativity Applications 7.3 Services 7.3.1 Professional Services 7.3.1.1 The Technicalities to Increase in Implementing Computational Creativity Solutions 7.3.2 Managed Services 7.3.2.1 The Need to Focus Both on Core Business Operations and Streamlining Business Processes 8. Computational Creativity Market, By Application 8.1 Introduction 8.2 Marketing and Web Designing 8.2.1 Quick Development of Creative Websites and Cost-Effectiveness Benefits to Increase the Use of Marketing and Web Designing Application 8.3 Product Designing 8.3.1 Software Designed Using the Computational Creativity Approach to Produce A Wide Range of Complex Design Alternatives in Minimal Time 8.4 Music Composition 8.4.1 Music Composition Platforms to Offer an Effective Way to Build Personalized Music Content 8.5 Photography and Videography 8.5.1 Various Processes to Be Automated for Photo and Video Editing 8.6 High-End Video Gaming Development 8.6.1 The Need to Enhance Game Designs, Development Processes, and Functionalities in 2d and 3d Games 8.7 Automated Story Generation 8.7.1 Growing Need to Convert Data Into Meaningful Insights 8.8 Others 9. Computational Creativity Market, By Region 9.1 Introduction 9.2 North America 9.2.1 United States 9.2.1.1 Number of Opportunities to Be Created to Build Various Creative Applications 9.2.2 Canada 9.2.2.1 Canada to Witness an Increase in Investments and Research Activities 9.3 Europe 9.3.1 United Kingdom 9.3.1.1 Growing Investments to Offer More Opportunities to Deploy Computational Creativity Solutions 9.3.2 Germany 9.3.2.1 Number of Applications to Increase for Automating Creatives, Starting From Story Generation to Visual and Artistic Designs 9.3.3 France 9.3.3.1 Computational Creativity to Gain Popularity in France 9.3.4 Rest of Europe 9.4 Asia Pacific 9.4.1 China 9.4.1.1 Number of Advertising Strategies to Increase and Offer Opportunities to Deploy Creativity Solutions 9.4.2 Japan 9.4.2.1 Adoption of Advanced Digital Technologies to Increase 9.4.3 India 9.4.3.1 Adoption of Creative Tools to Increase and Enhance the Innovative Art and Designing Process 9.4.4 Rest of Asia Pacific 9.5 Middle East and Africa 9.5.1 United Arab Emirates 9.5.1.1 More Awareness to Be Created on Utilizing Computational Creativity Techniques 9.5.2 South Africa 9.5.2.1 Number of Digital Initiatives and Use of Advanced Digital Technologies to Increase 9.5.3 Rest of Middle East and Africa 9.6 Latin America 9.6.1 Brazil 9.6.1.1 Rising Focus to Produce Creative Content in the Coming Years 9.6.2 Mexico 9.6.2.1 The Country to Witness Growing Steps Toward the Revolution of Various Technologies 9.6.3 Rest of Latin America 10. Competitive Landscape 10.1 Overview 10.2 Ranking of Key Players, 2018 10.3 Competitive Scenario 10.3.1 New Product/Service Launches and Product/Service Enhancements 10.3.2 Agreements and Partnerships 10.3.3 Acquisitions 10.3.4 Expansions 11. Company Profiles 11.1 IBM 11.1.1 Business Overview 11.1.2 Products Offered and Projects Undertaken 11.1.3 Recent Developments 11.1.4 SWOT Analysis 11.2 Google 11.3 Microsoft 11.4 Adobe 11.5 AWS 11.6 Autodesk 11.7 Jukedeck 11.8 Humtap 11.9 Amper Music 11.10 Scriptbook 11.11 B12 11.12 The Grid 11.13 Canva 11.14 Hello Games 11.15 Lumen5 11.16 Skylum 11.17 Logojoy 11.18 Runway 11.19 Aiva 11.20 Prisma Labs 11.21 Object AI 11.22 Firedrop 11.23 Obvious 11.24 Automated Creative 11.25 Cyanapse For more information about this report visit https://www.researchandmarkets.com/research/rbkzsx/the_global?w=5 Media Contact: Laura Wood, Senior Manager SOURCE Research and Markets |