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Global Home Entertainment and Leisure Robots Market Report 2018: 2014-2016 Historical Data, 2017 Revenue Estimates & Forecasts 2018-2025
[September 17, 2018]

Global Home Entertainment and Leisure Robots Market Report 2018: 2014-2016 Historical Data, 2017 Revenue Estimates & Forecasts 2018-2025


DUBLIN, Sept. 17, 2018 /PRNewswire/ --

The "Global Home Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy" report has been added to ResearchAndMarkets.com's offering.

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The aggregated revenue of global home entertainment and leisure robots market is expected to reach $24.95 billion during 2018-2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the globe.

Global Home Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of worldwide home entertainment and leisure robots market by analyzing the entire global market and all its sub-segments through extensively detailed classifications.

The report provides historical market data for 2014-2016, revenue estimates for 2017, and forecasts from 2018 till 2025. The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and region.

Key Topics Covered:



1 Introduction
1.1 Industry Definition and Research Scope

1.2 Research Methodology
1.3 Executive Summary


2 Market Overview and Qualitative Analysis
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter's Fiver Forces Analysis

3 Segmentation of Global Market by Component
3.1 Market Overview by Component
3.2 Global Hardware Market for Home Entertainment and Leisure Robots 2014-2025
3.3 Global Software Market for Home Entertainment and Leisure Robots 2014-2025
3.4 Global Services Market for Home Entertainment and Leisure Robots 2014-2025

4 Segmentation of Global Market by Application
4.1 Market Overview by Application
4.2 Global Robotic Toys & Hobby Systems Market 2014-2025
4.3 Global Education & Research Robots Market 2014-2025
4.4 Global Robotic Companion Pets Market 2014-2025

5 Segmentation of Global Market by End-user
5.1 Market Overview by End-user
5.2 Global Home Entertainment and Leisure Robots Market for Children 2014-2025
5.3 Global Home Entertainment and Leisure Robots Market for Elderly People 2014-2025
5.4 Global Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025

6 Segmentation of Global Market by Region

7 Competitive Landscape
7.1 Overview of Key Vendors
7.2 Company Profiles

8 Investing in Global Market: Risk Assessment and Management
8.1 Risk Evaluation of Global Market
8.2 Critical Success Factors (CSFs)

Companies Mentioned

  • Blue Frog Robotics SAS
  • Hasbro, Inc.
  • Lego System A/S
  • Mattel, Inc.
  • Modular Robotics Incorporated
  • RoboBuilder Co., Ltd.
  • Softbank Robotics
  • Sony Corporation
  • Sphero, Inc.
  • Toshiba Machine Co., Ltd.
  • WowWee Group Limited

For more information about this report visit

https://www.researchandmarkets.com/research/lk6ttl/globalhome?w=5

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]

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Cision View original content:http://www.prnewswire.com/news-releases/global-home-entertainment-and-leisure-robots-market-report-2018-2014-2016-historical-data-2017-revenue-estimates--forecasts-2018-2025-300713585.html

SOURCE Research and Markets


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